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mirror of https://github.com/XProger/OpenLara.git synced 2025-08-31 08:45:36 +02:00
Commit Graph

1273 Commits

Author SHA1 Message Date
XProger
a6aafee45b #3 fix lookAt; #11 fix PCX loader for NPOT and async load; #15 async data loading for Web version 2017-09-01 08:02:08 +03:00
XProger
953e020a14 #3 fix aiming; #23 fix sound volume; #8 remove alternative outfit select from web version 2017-09-01 05:20:28 +03:00
XProger
78fd04c061 #3 fix chest & head rotations; #15 fix WebGL build 2017-09-01 03:50:12 +03:00
XProger
3a1156cff2 #8 rotate camera back when Lara moves 2017-09-01 03:15:18 +03:00
XProger
bb486dfa26 #3 fix reach-hang and floor & ceiling collision 2017-09-01 03:03:13 +03:00
XProger
d8b2429089 #14 fix lookAt for enemies 2017-08-31 05:09:19 +03:00
XProger
b311406f87 #23 fix ambient calculation for flipped rooms; #22 fix doors for flipped rooms, add flickering effect (LEVEL10B) 2017-08-31 05:07:00 +03:00
XProger
167fb1e003 #8 fix camera targeting; #3 fix reach state in falling state 2017-08-31 01:38:00 +03:00
XProger
28718a033e #11 fix title screen for PSX format 2017-08-29 23:07:21 +03:00
XProger
ec6ab322bb ! CAMERA STILL BROKEN, PLAYABLE ONLY FOR WINDOWS WITH ORIGINAL AUDIO RESOURCE FILES ! fix for other platforms will be soon.
#8 part of camera's trigger logic; #3 animation flipmap command; turn off blob shadows for cutscene actors; #22 soundtrack trigger support (audio/track_*.ogg); #11 title screen support, turn off inventory for cutscenes; #23 level id detector and no more ambient sound, home and demo flags needed; GYM tutorial, PCX texture loader for title screen;
2017-08-29 05:25:29 +03:00
XProger
66bee62a25 #14 enemies use flipmap info for pathfinding 2017-08-29 05:13:29 +03:00
XProger
a8ebe9da20 #23 fix AV in texture packing; fix sound fade for inventory screen 2017-08-27 00:24:06 +03:00
XProger
a8879ae585 #22 fix pickup items in alternative rooms 2017-08-27 00:03:04 +03:00
XProger
345e1c97ff #23 remove water surfaces (for water effect) for alternative rooms (flipmaps); apply main light for water surfaces 2017-08-27 00:01:38 +03:00
XProger
de78325909 #23 sound fade in/out 2017-08-26 23:58:18 +03:00
XProger
75aeadc90e #23 mipmapping & anisotropic filtering support, atlas repack; #22 triggers and objects rework; #8 BROKEN (!!!) camera and triggers! %) 2017-08-24 05:30:38 +03:00
XProger
f23f481b29 #23 reduce number of VAOs 2017-08-15 05:43:42 +03:00
Timur Gagiev
2a9e6f2cb4 #15 fix OSX and iOS build 2017-08-12 05:04:54 +03:00
XProger
7149ddfe38 #15 add CV markers support 2017-08-10 02:53:24 +03:00
XProger
8fc7420737 Merge branch 'master' of https://github.com/XProger/OpenLara 2017-08-06 21:22:27 +03:00
XProger
69eae5ce3f #23 fix water effect for most mobile devices; fix water in inventory background 2017-08-06 21:22:13 +03:00
XProger
4ce3eb1fad #15 Raspberry Pi sound (ALSA) and command line support 2017-08-02 05:30:24 +03:00
XProger
40a218f855 #15 fix graphics settings 2017-07-30 09:13:30 +03:00
XProger
5d1d03f421 #15 Rapberry Pi support 2017-07-30 09:07:40 +03:00
XProger
33fb9328d6 #23 fix shader compilation 2017-07-29 03:49:23 +03:00
XProger
5739de6044 #23 room render optimization for mobile devices; contact ambient occlusion (WIP); #11 inventory touch button 2017-07-27 04:09:49 +03:00
XProger
e2643cd78a #8 remove frustum clipping debug poly 2017-07-24 13:54:52 +03:00
XProger
79d213ff18 #8 remove poly-portals clipping code 2017-07-24 06:04:50 +03:00
XProger
e28e5c79e1 deferred graphical state change; #23 ripples on static water surfaces; #3 fix water out bug; #11 fix lighting, fix key selector, fix water above all in inventory background; #8 screen-space portals for rooms clipping 2017-07-24 06:03:51 +03:00
XProger
dd77fc47d1 #15 latest Win executable 2017-07-16 05:27:46 +03:00
XProger
8e60fe17a2 #3 remap jump key from ALT to D (for Firefox and IE support) 2017-07-16 05:27:03 +03:00
XProger
d57056e8a0 #23 trapezoidal texturing 2017-07-16 05:21:48 +03:00
Gh0stBlade
971a81e033 Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-07-03 01:52:10 +01:00
XProger
730d027808 #78 fix 2017-07-03 03:44:12 +03:00
Gh0stBlade
444cf8915a Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-07-03 00:30:06 +01:00
XProger
dc46426439 #54 fix 2017-07-03 02:29:19 +03:00
Gh0stBlade
510bb41b30 Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-07-02 23:24:02 +01:00
Gh0stBlade
2ec3ba8cd6 Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-07-02 23:13:07 +01:00
XProger
ecd5d18384 #58 fix 2017-07-03 01:12:17 +03:00
XProger
dd0cd75a97 #60 fix 2017-07-03 00:55:51 +03:00
XProger
e8c22b950f #59 fix 2017-07-02 23:49:27 +03:00
XProger
ec35c44a77 #11 addition of help info; #15 remove controls info from web page 2017-07-02 19:07:42 +03:00
XProger
4364f6d651 #3 dozy mode, #11 help text, key and puzzle items selector 2017-07-02 18:59:40 +03:00
XProger
0ea27ca3d8 #11 ammo & weapon pickup 2017-07-01 19:21:00 +03:00
XProger
8776e04935 #11 ammo counter 2017-07-01 03:56:32 +03:00
Timur Gagiev
31a3bba123 Merge pull request #76 from pablomaiolo/water-effects-amd-fix
Fix lack of water effects when using an AMD graphics card under Linux.
2017-06-27 11:13:29 +03:00
Pablo
238e474f9f Fix lack of water effects when using an AMD graphics card under Linux.
There were two instances in the code in which the water texture was left uninitialized and this caused the caustics and reflections not to show. Apparently this only happens with the open source AMD driver on Linux.
2017-06-24 00:40:10 -03:00
XProger
851a15b418 #23 fix underwater fog 2017-06-23 00:53:29 +03:00
XProger
d5c48f936a #11 health & oxygen bars; #23 auto-retarget when enemy died; remove unused shaders; fix underwater sound stop in Web version 2017-06-22 04:03:08 +03:00
Gh0stBlade
a9977aa45e Merge remote-tracking branch 'refs/remotes/XProger/master' 2017-06-19 18:07:45 +01:00