XProger
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e2d3e03f59
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#7 draw/hide weapons (hand animations and mesh swap), shotting, muzzle flash, tracing bullets for walls
#8 combat mode, underwater sound
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2016-11-08 02:22:40 +03:00 |
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XProger
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f108518de9
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binaries
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2016-11-04 03:06:38 +03:00 |
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XProger
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ea0e1c87a1
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fix normals, #3 movable blocks
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2016-11-01 04:13:01 +03:00 |
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XProger
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bb9b3963d2
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#12 fix normals
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2016-10-21 02:48:52 +03:00 |
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XProger
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df942b2893
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#9 fading & panning of sound sources
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2016-10-21 00:58:15 +03:00 |
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XProger
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e827cf201f
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#12 simple spot shadows for enemies
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2016-10-17 22:16:13 +03:00 |
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XProger
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1a77c2281c
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#3 fix frame bbox calculation in air
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2016-10-16 21:30:05 +03:00 |
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XProger
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dddcbd13c5
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#3 climb & hang states fixes, water splash, item pickup, slow motion mode for debug (R key)
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2016-10-16 20:32:31 +03:00 |
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XProger
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c22ffa886f
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#15 gamepad support on web platform, PSX-like Lara controls
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2016-10-11 21:44:15 +03:00 |
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XProger
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5a99d547ba
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#3 slide on slant blocks, climb on 2-3 clicks height blocks, asc/desc 1 click blocks while walk or run;
#13 add dummy boulder trigger to stop inactive animation & sound, fix short angle checks and non-zero velocity for switch and keyhole triggers;
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2016-10-10 02:43:20 +03:00 |
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XProger
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56d5201c0f
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#15 reduce executable size, fix keyboard input, turn off LOG in release config
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2016-10-07 01:14:45 +03:00 |
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XProger
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89c4fbbfab
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#13 linux support
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2016-10-06 03:56:06 +03:00 |
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XProger
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7c1c3f16ff
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#15 Windows: Alt+Enter switches betwen window and fullscreen modes, win32 console mode only for DEBUG configuration
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2016-10-06 00:41:22 +03:00 |
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XProger
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831e0765db
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#9 support Web Audio API, defines for ADPCM, MP3 & OGG decoders, play bubble sound when Lara is under water
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2016-10-04 23:00:37 +03:00 |
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XProger
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be5dae6e2d
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#9 add simple sound mixing for a PCM, MS ADPCM (from TR3 cdaudio.wad), MP3 (via minimp3 lib) & OGG (via stb_vorbis lib)
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2016-10-04 04:00:22 +03:00 |
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XProger
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e16f25f94d
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#8 #13 camera switch by trigger, secrets
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2016-09-30 03:13:50 +03:00 |
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XProger
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ec4216f424
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#8 trace obstacles for camera, #13 "look-at" triggers, #13 dart mesh, smoke & sparks sprite sequences, #15 split long time steps to 1/30 steps
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2016-09-27 01:22:16 +03:00 |
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XProger
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8e9b17cfdc
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#13 trigger timer & dartgun logic
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2016-09-21 01:41:25 +03:00 |
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XProger
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31cea8ea89
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#13 activation triggers for doors & switches
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2016-09-20 02:24:53 +03:00 |
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XProger
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c4c6218604
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resolved #5 visibility check for animated bounding box, #8 invert mouse rotation (vertical), #4 turn off hit on the wall for up-jump & reach animations
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2016-09-13 15:51:38 +03:00 |
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XProger
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8acb93a204
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#8 fix right button delta, add shader code for fog & backlight
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2016-09-13 03:28:30 +03:00 |
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XProger
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dbd2a45bed
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#3 add water surface states, fix moving speed while roll, #4 add controller height for collisions, #8 add camera rotation (right mouse button), #10 add color dodge for caustics, #15 fix mouse buttons check for Windows, change canvas size of 1280x720 for HTML5
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2016-09-13 00:46:24 +03:00 |
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XProger
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e47f8c5fd7
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minor fixes, tab to spaces
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2016-09-12 11:27:41 +03:00 |
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XProger
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071081b612
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#3 №14 separated lara.h & enemy.h for controllers, add basic enemy controllers, add roll animation for lara, add text in debug mode, #8 smooth following camera, side view while backflip
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2016-09-12 03:26:16 +03:00 |
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XProger
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b80c2790d0
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#5 fix portals culling, add camera controller
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2016-09-10 23:01:45 +03:00 |
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XProger
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460f3be4c5
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#1 resolved
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2016-09-08 22:27:37 +03:00 |
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XProger
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07e2b99ead
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#3 movement using overlap info, separate mesh builder class
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2016-09-06 03:20:14 +03:00 |
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XProger
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6a26a4eadd
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resolved #6 billboard sprites for items, affecting from room & entity intensity, #10 add simple and buggy caustics
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2016-09-04 14:43:23 +03:00 |
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XProger
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5d390a7f7d
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#3 ground & underwater movement
#4 ceiling collisions
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2016-09-04 00:05:53 +03:00 |
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XProger
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f87a72e7fb
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#6 add environment sprites
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2016-09-01 03:21:01 +03:00 |
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XProger
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b8f49e4883
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add view frustum & portals culling
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2016-08-31 03:37:52 +03:00 |
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XProger
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9d60262916
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add executable; add sound via PlaySound (WinAPI);
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2016-08-30 02:38:09 +03:00 |
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XProger
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c55d8c7320
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add demo level & format support
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2016-08-23 02:46:17 +03:00 |
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