XProger
634b27bfd9
OpenVR simple input
2019-07-25 04:28:54 +03:00
XProger
f78075f3f8
TR4 level parser (WIP), remove audio and level folders
2019-07-09 06:58:27 +03:00
mrhatkat
f5213e31f6
OpenVR Action Support (Platform Agnostic Controller Support) and HMD Based Rotation ( #154 )
...
* Initial OpenVr Testing
* Enabled headtracked movement for Lara, working on fusion of manual movement and headtracked
* Added reconfigurable action mapping support via SteamVR Input Bindings
* More intuitive controlscheme for WMR, should work on all headsets and controllers compatible with OpenVR/SteamVR
* Removed debugging output and fixed formatting, did I remove all the right files?
* Did I remove the files correctly?
* Removed unwanted files
* Delete .gitignore
* Delete OpenLara.exp
* Delete OpenLara.lib
* Delete .suo~dcb08bfe01cc839fce41c7dcf9ff7088af2fedb7
* reverted/fixed .gitignore
* Update input.h
* Update lara.h
* Update lara.h
* Update level.h
* Update OpenLara.vcxproj
* Update OpenLara.vcxproj.user
* Update main.cpp
* Update camera.h
* Update lara.h
* reverting vcxproj* and .gitignore
* Update main.cpp
* Update main.cpp
* Update main.cpp
2019-01-31 09:34:56 +03:00
XProger
6fb0e2781e
#15 Linux vibration improvements; #11 turn off gamepad vibration for inventory and loading screen
2018-03-06 03:50:23 +03:00
XProger
13c436dbb1
#15 remove binaries
2018-03-04 00:31:22 +03:00
XProger
c8c7dde46c
Merge with VR branch
2018-02-20 05:40:30 +03:00
XProger
e3fbee8ace
Merge branch 'master' of https://github.com/XProger/OpenLara
2017-12-11 11:05:07 +03:00
XProger
a1141c4939
#15 add PNG support for Android obb's title and loading screens, add mp3 audio support
2017-12-11 11:04:37 +03:00
XProger
01141b7253
#15 Linux binary
2017-12-10 05:08:20 +03:00
XProger
31c163675f
#15 change OL folders structure (see readme's), remove data files
2017-12-10 04:41:41 +03:00
XProger
493c1db0c7
#23 cutscene actors interaction with water; fix refraction; #15 windows executable
2017-11-30 06:45:57 +03:00
XProger
a7972247d7
#15 windows executable
2017-11-28 10:54:09 +03:00
XProger
6c652a1f09
#15 updated windows executable
2017-11-27 11:52:18 +03:00
XProger
4ea626b07a
add GYM level
2017-09-19 03:23:47 +03:00
XProger
1441ecc212
#15 update windows binary
2017-09-19 02:21:49 +03:00
XProger
904aa2de49
#15 fix android volume keys, remove content files (must be copied into storage/OpenLara/ level & audio folders by user)
2017-09-19 02:08:09 +03:00
XProger
d046c078f3
#15 fix android build, add content directory for audio tracks (/sdcard/OpenLara/audio/), add binary data
2017-09-07 03:43:36 +03:00
XProger
b06e415ee0
#15 add linux binary
2017-09-07 02:11:13 +03:00
XProger
2b8436be4b
#15 add binary data and windows executable
2017-09-07 01:53:45 +03:00
XProger
dd77fc47d1
#15 latest Win executable
2017-07-16 05:27:46 +03:00
XProger
ec35c44a77
#11 addition of help info; #15 remove controls info from web page
2017-07-02 19:07:42 +03:00
XProger
4364f6d651
#3 dozy mode, #11 help text, key and puzzle items selector
2017-07-02 18:59:40 +03:00
XProger
d1376ec327
#15 latest windows executable
2017-05-22 12:24:50 +03:00
XProger
7299446ed7
#15 fix gamepad support; #23 fix specular (wet effect)
2017-03-24 04:01:25 +03:00
XProger
2ffa5a7bf4
#15 windows version with touch-screen support
2017-03-24 02:21:51 +03:00
XProger
8a765fe7e0
#15 add cache directory for linux build
2017-03-16 20:31:05 +03:00
XProger
e669f6c395
#9 underwater ambient sound
2017-03-14 04:13:30 +03:00
XProger
299a6f4f52
#9 fix static sounds (no free channels message)
2017-02-17 04:21:13 +03:00
XProger
55a511a9cf
#23 exe
2017-02-16 21:30:39 +03:00
XProger
d9fce4457d
#3 underwater acceleration and tilt; #4 new collision detection system for walls (slide and rotate along walls); #8 first person view mode (V key); auto-rotate camera to the back while moving
2017-02-15 04:11:26 +03:00
XProger
ab89e08549
#3 fix frames for stop, ascent, descent animations; #23 fix negate ambient
2017-02-10 02:28:39 +03:00
XProger
492cec1b79
fix playSound(SND_SECRET) crash for PSX levels
2017-02-06 04:56:14 +03:00
XProger
831e072943
#23 water caustics, render target cache
2017-02-06 04:37:56 +03:00
XProger
3c1bbcf53a
#3 fix high jump to hang; #22 fix activation by trigger;
2017-01-02 03:05:56 +03:00
XProger
acb31d366e
#8 PSX cutscenes support
2016-12-31 02:56:01 +03:00
XProger
3024695438
#15 fix
2016-12-30 04:09:30 +03:00
XProger
173ec2b20f
#15 command line example (CUT1.bat)
2016-12-30 03:34:00 +03:00
XProger
c7f1226295
#15 Windows reading level and soundtrack name from command line
2016-12-30 03:33:01 +03:00
XProger
687db8a01a
#16 transform meshes by quaternion & pos instead of matrix
2016-12-28 01:18:12 +03:00
XProger
d1bd39abfd
#23 specular on wet Lara
2016-12-27 03:32:21 +03:00
XProger
ec67b2ee79
#23 considering luminosity in downsample filter
2016-12-26 05:40:29 +03:00
XProger
916700fc0f
#23 ambient cache, shadow attenuation, merge model into one mesh, merge room and static mesh into one mesh (reduce count of DIPs by ~x10 times)
2016-12-25 16:06:52 +03:00
XProger
77f40a95c8
#23 improve shadows quality; shader and lighting refactoring; fix muzzle flash alpha; increase light radius by 2; #15 WebGL version on Safari/Edge fix audio and shadows support
2016-12-19 03:12:54 +03:00
XProger
b0b7034476
#23 fix shadows and WebGL support; switch to PSX level format
2016-12-17 05:03:21 +03:00
XProger
ff9b87ff3c
#15 linux build
2016-11-26 12:20:20 +03:00
XProger
5f3bbadf3a
restore inventory check
2016-11-26 02:09:14 +03:00
XProger
ba5ffaf977
closed #13 add doors implementation & puzzle hole mesh swap; #9 loop ambient sound;
2016-11-26 01:39:40 +03:00
XProger
251f99339b
code refactoring; animation, character and sprite classes, compiler warnings etc.; fixed #19 ; fixed #20
2016-11-20 23:27:42 +03:00
XProger
0921c615e3
#12 flash lights
2016-11-16 03:26:41 +03:00
XProger
08dc561617
#7 auto-aiming, enemies hit; #8 camera look at enemy, view point on Lara's chest moving while moving blocks; #3 head & chest IK; #15 preventing closing page by Ctrl + W (request)
2016-11-15 03:45:16 +03:00