XProger
|
bb5a50d274
|
#15 touch controls (windows, android, web)
|
2017-03-19 06:16:04 +03:00 |
|
XProger
|
765693299e
|
#23 frame time query
|
2017-03-18 00:02:43 +03:00 |
|
XProger
|
6a25f64a61
|
#15 android gamepad support
|
2017-03-17 03:20:40 +03:00 |
|
XProger
|
4493c0ed24
|
Merge branch 'master' of https://github.com/XProger/OpenLara
|
2017-03-17 02:13:21 +03:00 |
|
XProger
|
a180e36037
|
#15 UPS deltaTime logic
|
2017-03-17 02:12:33 +03:00 |
|
XProger
|
8a765fe7e0
|
#15 add cache directory for linux build
|
2017-03-16 20:31:05 +03:00 |
|
XProger
|
7ea7f783e9
|
#15 fix active gamepad detection
|
2017-03-16 18:44:41 +03:00 |
|
XProger
|
f8bd8789a7
|
#15 core stats refactoring; gamepad analog fix for web; shadow matrix crop (test)
|
2017-03-16 18:21:51 +03:00 |
|
XProger
|
fd89ab526c
|
#22 fix sprite texture coordinates
|
2017-03-16 14:54:01 +03:00 |
|
XProger
|
10017c7907
|
#27 analog gamepad control support
|
2017-03-16 14:52:31 +03:00 |
|
XProger
|
e669f6c395
|
#9 underwater ambient sound
|
2017-03-14 04:13:30 +03:00 |
|
XProger
|
3d1fab932c
|
#23 refactoring of shader system
|
2017-03-14 03:46:48 +03:00 |
|
XProger
|
ff313dabd0
|
#23 split rooms geometry for alpha-test; warm up shader cache; shader optimizations
|
2017-03-10 06:23:18 +03:00 |
|
XProger
|
d446887003
|
#23 shader cache load/save for binary shaders
|
2017-03-09 04:40:15 +03:00 |
|
XProger
|
e57e2e2e9d
|
#23 on demand shader compilation, alpha test & clip plane in shader; #15 fix context backbuffer format
|
2017-03-07 05:47:15 +03:00 |
|
XProger
|
4e5e5c7ed9
|
#23 cache modules refactoring
|
2017-03-07 04:18:52 +03:00 |
|
XProger
|
139989107c
|
#15 android project
|
2017-03-07 01:41:11 +03:00 |
|
XProger
|
6e6ed3b2d0
|
#23 uber-shaders
|
2017-03-05 23:59:19 +03:00 |
|
XProger
|
1849874dae
|
#3 fix movable blocks distance check
|
2017-02-21 11:35:06 +03:00 |
|
XProger
|
8ffbd2fb19
|
#3 fix onwater height and slide into water
|
2017-02-20 01:30:45 +03:00 |
|
XProger
|
c99c2716a5
|
#3 fix onwater / waterout bug
|
2017-02-20 00:33:08 +03:00 |
|
XProger
|
57fc3f44f1
|
#9 fix listener params for first person view
|
2017-02-19 06:32:47 +03:00 |
|
XProger
|
a7e19b66dd
|
#9 sound reverberation
|
2017-02-19 05:50:06 +03:00 |
|
XProger
|
299a6f4f52
|
#9 fix static sounds (no free channels message)
|
2017-02-17 04:21:13 +03:00 |
|
XProger
|
d56c2ecab6
|
Merge branch 'master' of https://github.com/XProger/OpenLara
|
2017-02-17 04:03:43 +03:00 |
|
XProger
|
f7b8568e44
|
#3 fix hang reach state; add hang swing animation
|
2017-02-17 04:03:03 +03:00 |
|
XProger
|
55a511a9cf
|
#23 exe
|
2017-02-16 21:30:39 +03:00 |
|
XProger
|
d53e10a878
|
#23 fix water shaders for NVIDIA cards
|
2017-02-16 21:29:19 +03:00 |
|
XProger
|
c2aac325b7
|
#3 fix align to movable block
|
2017-02-16 02:46:54 +03:00 |
|
XProger
|
d9fce4457d
|
#3 underwater acceleration and tilt; #4 new collision detection system for walls (slide and rotate along walls); #8 first person view mode (V key); auto-rotate camera to the back while moving
|
2017-02-15 04:11:26 +03:00 |
|
XProger
|
ab89e08549
|
#3 fix frames for stop, ascent, descent animations; #23 fix negate ambient
|
2017-02-10 02:28:39 +03:00 |
|
XProger
|
ce83f7a333
|
#23 ponytail
|
2017-02-09 07:00:22 +03:00 |
|
XProger
|
86cf3f8db9
|
#23 add bubbles, fix water refraction quality
|
2017-02-08 03:40:38 +03:00 |
|
XProger
|
4c9ea91744
|
#23 underwater fog
|
2017-02-07 05:46:14 +03:00 |
|
XProger
|
492cec1b79
|
fix playSound(SND_SECRET) crash for PSX levels
|
2017-02-06 04:56:14 +03:00 |
|
XProger
|
831e072943
|
#23 water caustics, render target cache
|
2017-02-06 04:37:56 +03:00 |
|
XProger
|
40378ebd20
|
#23 fix water for WebGL support
|
2017-02-03 07:36:27 +03:00 |
|
XProger
|
7abd204a5e
|
#23 water
|
2017-02-03 07:01:13 +03:00 |
|
XProger
|
38934fb41a
|
№23 global IGame interface, variable size of water texture
|
2017-02-02 12:27:18 +03:00 |
|
XProger
|
6ee2aa68cf
|
#23 waterCache manager, waterfall drops and splashes; #8 increase view distance to 40 cells;
|
2017-01-30 05:53:51 +03:00 |
|
XProger
|
31410baffd
|
Merge branch 'master' of https://github.com/XProger/OpenLara
|
2017-01-27 02:57:13 +03:00 |
|
XProger
|
1a8e61e05e
|
#23 water shader, fixed simulation step, caustics
|
2017-01-27 02:56:24 +03:00 |
|
Timur Gagiev
|
c36b665dff
|
Update README.md
|
2017-01-27 02:15:22 +03:00 |
|
Timur Gagiev
|
75998912c1
|
Update README.md
|
2017-01-27 02:09:05 +03:00 |
|
XProger
|
80552ff1b5
|
#25 fix VAG decoder sound "clicks"
|
2017-01-21 19:06:13 +03:00 |
|
XProger
|
4d655dc972
|
closed #13 pitch & gain support, fix volume value
|
2017-01-19 03:50:48 +03:00 |
|
XProger
|
c187fe5fe0
|
#23 test planar water refraction, reflection and caustics
|
2017-01-11 11:41:35 +03:00 |
|
XProger
|
9a39676ef5
|
#23 water surface rendering (parallax-corrected cubemaps)
|
2017-01-07 01:32:13 +03:00 |
|
XProger
|
3c1bbcf53a
|
#3 fix high jump to hang; #22 fix activation by trigger;
|
2017-01-02 03:05:56 +03:00 |
|
XProger
|
acb31d366e
|
#8 PSX cutscenes support
|
2016-12-31 02:56:01 +03:00 |
|