XProger
787ef439e1
in-game subtitles
2019-02-16 06:22:46 +03:00
XProger
0ad35ea26d
split GLSL uber-shader by passes
2019-02-16 03:59:52 +03:00
XProger
62fbbd60d7
#15 add Android app icon
2019-02-15 22:35:17 +03:00
XProger
5c600aafca
ignore overbright lights
2019-02-15 22:13:36 +03:00
XProger
60b2e89d43
#15 Android add OpenSL ES support for low latency audio output
2019-02-15 04:25:19 +03:00
XProger
5d8e1c53e1
#15 Android GLES3 support
2019-02-15 03:43:18 +03:00
XProger
abf26376e9
Merge branch 'master' of https://github.com/XProger/OpenLara
2019-02-15 03:19:50 +03:00
XProger
63cf0ebf7d
#15 fix Android build
2019-02-15 03:19:13 +03:00
XProger
ac16716893
#15 fix linux build
2019-02-15 02:53:33 +03:00
XProger
20816951b1
#15 fix RPI build
2019-02-15 02:09:18 +03:00
XProger
3330cb4f4e
WebGL 2.0 support; GLES 3.0 support; fix overbright for ambient lighting; add sky clouds raytracing shader; 3d textures support; generate 3d perlin noise texture; fix blob shadow smoothness; quintic ease-in/out for inventory rotation;
2019-02-14 03:04:31 +03:00
XProger
7b41b52db1
add sky shader
2019-02-02 02:37:16 +03:00
XProger
bf27452b20
fix water mask; add sky shader
2019-02-02 00:41:35 +03:00
Orbmu2k
68f6572204
macOS improvements (retina display support, fps limit, save game fix, settings fix) ( #162 )
2019-02-01 04:08:42 +03:00
XProger
18ee2af632
fix water shader for macOS X GLSL compiler
2019-02-01 01:32:27 +03:00
XProger
c1cffa3755
minor fix
2019-01-31 12:02:47 +03:00
XProger
417a2cd3be
code formatting and minor fixes
2019-01-31 11:00:21 +03:00
mrhatkat
f5213e31f6
OpenVR Action Support (Platform Agnostic Controller Support) and HMD Based Rotation ( #154 )
...
* Initial OpenVr Testing
* Enabled headtracked movement for Lara, working on fusion of manual movement and headtracked
* Added reconfigurable action mapping support via SteamVR Input Bindings
* More intuitive controlscheme for WMR, should work on all headsets and controllers compatible with OpenVR/SteamVR
* Removed debugging output and fixed formatting, did I remove all the right files?
* Did I remove the files correctly?
* Removed unwanted files
* Delete .gitignore
* Delete OpenLara.exp
* Delete OpenLara.lib
* Delete .suo~dcb08bfe01cc839fce41c7dcf9ff7088af2fedb7
* reverted/fixed .gitignore
* Update input.h
* Update lara.h
* Update lara.h
* Update level.h
* Update OpenLara.vcxproj
* Update OpenLara.vcxproj.user
* Update main.cpp
* Update camera.h
* Update lara.h
* reverting vcxproj* and .gitignore
* Update main.cpp
* Update main.cpp
* Update main.cpp
2019-01-31 09:34:56 +03:00
XProger
c52e7626d5
fix water volume for waterfalls (LEVEL3A)
2019-01-30 23:11:57 +03:00
XProger
12ce8db50e
fix water noise function (ripples)
2019-01-30 04:23:06 +03:00
XProger
72e26d6b21
fix shadow intensity
2019-01-30 01:54:50 +03:00
XProger
961a5df98d
Merge branch 'master' of https://github.com/XProger/OpenLara
2019-01-29 22:59:08 +03:00
XProger
7f20c44cdf
fixed #133 fix ambient and main light calculation
2019-01-29 22:58:25 +03:00
XProger
159efcc0c2
fixed #153 add advanced way to place game resources for Sega Saturn data
2019-01-29 05:57:23 +03:00
XProger
5cf8edb59f
fixed #155 crop TR1 PSX FMVs (320x208 -> 320x120)
2019-01-29 05:21:44 +03:00
XProger
97c97b950f
fixed #158
2019-01-27 23:21:37 +03:00
XProger
a9466b1aae
#15 WIN fix window size
2019-01-27 21:06:38 +03:00
XProger
697213f409
fixed #156
2019-01-27 18:27:53 +03:00
XProger
420e7b88f9
fix enemies collision (door bottleneck bug)
2019-01-27 00:38:05 +03:00
XProger
522123e72d
fix enemies animation jitter
2019-01-27 00:25:40 +03:00
XProger
50eb488319
fix lava particles horizontal speed
2019-01-21 11:19:24 +03:00
XProger
b9dee42ae3
fix lava particles emitter
2019-01-21 11:08:46 +03:00
XProger
dc9c5837d0
add Winston AI; fix midas hand sparkles;
2019-01-21 00:27:15 +03:00
XProger
b93cf4b71d
#15 PSV fix water mask; disable volumetric caustics effect for PSV; fix underwater shading; convert BGRA -> RGBA for d3d9 renderer (except GUI); caustics fade on room edges;
2019-01-20 20:06:10 +03:00
XProger
dfb03065b3
#15 optimize water_compose shader
2019-01-20 16:43:26 +03:00
XProger
337ed5370c
#15 PSV generate mipmaps for 2D textures
2019-01-20 12:03:40 +03:00
XProger
af08e5da8b
#15 PSV split ambient shaders; generate shader cache for underwater, alphatest flags; fix fragment/vertex shader depended textures; fix dynamic mesh update;
2019-01-19 21:19:29 +03:00
XProger
a622aa3ff2
optimize water simulation for PowerVR hardware
2019-01-17 22:46:59 +03:00
XProger
978f029bec
Merge branch 'master' of https://github.com/XProger/OpenLara
2019-01-17 09:45:31 +03:00
XProger
5762cb0a5a
#15 PSV water effects support; split water and compose shaders by type;
2019-01-17 09:44:57 +03:00
XProger
d28d305fc8
fix OGL texture update
2019-01-16 21:08:26 +03:00
XProger
ce5e04053a
use RG16F/RG32F textures for water effects
2019-01-16 09:06:54 +03:00
XProger
2a30bb5f4c
more ripples on the water surface, optimize noise function
2019-01-15 09:39:22 +03:00
XProger
57577ede26
#15 PSV shader variations for different blendMode and colorMask
2019-01-13 16:09:47 +03:00
XProger
fd65596235
fix running jump for TR2 & TR3
2019-01-13 09:30:35 +03:00
XProger
e1b9b9d2c1
downsample filter for depth (WIP)
2019-01-13 08:45:54 +03:00
XProger
7b104d6631
TR2 add flying helicopter object
2019-01-13 08:25:56 +03:00
XProger
347bb78e22
#129 sync audio/video chunks for STR video decoder; #15 fix windows release build, no logging
2019-01-13 06:03:08 +03:00
XProger
9946d28875
fixed #49
2019-01-13 05:12:56 +03:00
XProger
04e6bf198d
#15 NX custom directory support, relative time from game starts
2019-01-13 03:46:21 +03:00