XProger
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09273341ec
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#3 fix smooth animation for player2; fix ambient cube colors; fix explosion sprites
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2018-05-11 18:23:43 +03:00 |
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XProger
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6b94d7d0e0
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#15 basic D3D9 renderer (WIP)
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2018-05-11 13:38:18 +03:00 |
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XProger
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8f2b80c7a8
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#15 WebAssembly support
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2018-05-09 20:42:52 +03:00 |
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XProger
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42eab0cea2
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update stb_vorbis to the latest version
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2018-05-09 20:39:11 +03:00 |
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XProger
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6aa55dcd13
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#15 fix shadows for TR3 PSX levels
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2018-05-09 03:43:47 +03:00 |
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XProger
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148da6d35b
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#15 "Go fullscreen" button for Web version, maximized canvas for iOS, fix touch overflow
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2018-05-09 03:12:30 +03:00 |
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XProger
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2d82f6efd8
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#15 fix WebGL build
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2018-05-08 06:17:57 +03:00 |
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XProger
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a64e18e416
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#15 TR3 PSX cutscenes support
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2018-05-08 04:10:16 +03:00 |
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XProger
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4127a7ae6b
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#15 TR3 PSX fix animated textures & sound
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2018-05-08 01:42:06 +03:00 |
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XProger
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9a3fab9891
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merge with multi-render branch
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2018-05-08 00:18:29 +03:00 |
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XProger
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6a71022e58
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#15 add TR3 PSX format support (with bugs)
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2018-05-07 04:28:42 +03:00 |
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XProger
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837322c02e
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#15 TR3 PSX format loader (WIP)
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2018-05-04 05:28:21 +03:00 |
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XProger
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584ee9f2d3
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#8 disable underwater camera sound for cutscenes
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2018-04-27 03:57:19 +03:00 |
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XProger
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ec987ecc13
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remove raw GAPI calls from Mesh and MeshRange classes
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2018-04-26 03:46:40 +03:00 |
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XProger
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dc9f2ee1c5
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remove raw GAPI calls from texture class
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2018-04-25 05:43:11 +03:00 |
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XProger
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0f6735640a
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remove API-specific code from Core
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2018-04-24 04:48:20 +03:00 |
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XProger
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67af3b870f
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platform and API defines, add GAPI namespace and basic Pipeline State Object structure
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2018-04-24 03:15:22 +03:00 |
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XProger
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4e087ab177
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revert
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2018-04-20 05:21:12 +03:00 |
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XProger
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6018fa066e
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#8 fix camera
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2018-04-20 03:44:30 +03:00 |
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XProger
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bfa990e73f
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fix missed playNext call
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2018-04-20 02:27:05 +03:00 |
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XProger
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9c6a8c1a3b
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#8 fix cutscene (TR2 CUT1)
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2018-04-20 02:25:30 +03:00 |
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XProger
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24eb034332
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#23 remove maxVectors limit for shadow and water quality settings
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2018-04-18 06:01:44 +03:00 |
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XProger
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d6d7198b6b
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#23 reduce number of interpolators down to 8 (limit for ES2 standard and iOS devices), optimize caustics projection code;
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2018-04-18 05:41:06 +03:00 |
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XProger
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34fdef5e47
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#23 fix water level estimation for reflections
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2018-04-18 02:34:53 +03:00 |
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XProger
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8c6a198564
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#23 fix water plane visibility check
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2018-04-17 04:20:26 +03:00 |
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XProger
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76b8eecf9f
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#23 use all-in-one shadow map method for medium shadow quality settings
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2018-04-17 02:33:07 +03:00 |
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XProger
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f2bcbd341d
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fix touch controls transparency; hide touch controls on keyboard or gamepad keypress; fix title screen for VR
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2018-04-16 04:38:27 +03:00 |
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XProger
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1c16d55eb9
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#23 4-tap shadow sampling
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2018-04-15 18:01:34 +03:00 |
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XProger
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0f8b3ff84f
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#15 clear RT before render for TBR
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2018-04-15 04:45:35 +03:00 |
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XProger
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67d89d1e1d
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#15 RT management rework; #23 per-object shadows (sm atlas)
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2018-04-15 02:20:09 +03:00 |
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XProger
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81c91d8b8f
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fix debug position
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2018-04-07 02:50:01 +03:00 |
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XProger
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8451b9a9c8
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Merge branch 'master' of https://github.com/XProger/OpenLara
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2018-04-06 02:56:40 +03:00 |
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XProger
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e9765b5c4b
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#23 GoogleVR support; minor fixes
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2018-04-06 02:56:10 +03:00 |
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Timur Gagiev
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90565afef2
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Update README.md
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2018-03-25 23:46:34 +03:00 |
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Timur Gagiev
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acbc52e7cf
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Merge pull request #112 from pablomaiolo/axis-mapping
Use Linux kernel axis mapping for gamepad
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2018-03-25 21:55:14 +03:00 |
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Pablo
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abdece890e
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Use kernel axis mapping to get the right axis numbers
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2018-03-25 15:42:39 -03:00 |
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Timur Gagiev
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9fff6e8a0b
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Update main.cpp
#15 fix joyInit call before os timer initialization
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2018-03-14 13:51:26 +03:00 |
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XProger
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d40f451b09
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fix soundtrack volume on the title screen
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2018-03-14 04:30:06 +03:00 |
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XProger
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92ded87837
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#23 fix water grid (unused)
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2018-03-13 20:21:21 +03:00 |
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XProger
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64438c3ec1
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#23 fix water; #14 crocodile basic logic
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2018-03-13 10:14:52 +03:00 |
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Timur Gagiev
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c0ef6c1ce9
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Update README.md
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2018-03-12 05:53:48 +03:00 |
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XProger
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b62d06a5f7
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#23 select optimal water reflection plane
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2018-03-11 08:33:46 +03:00 |
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XProger
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a278858f4e
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#23 fix sky reflections
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2018-03-11 08:14:41 +03:00 |
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XProger
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13e8442ffd
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looped background soundtrack, playing both underwater and soundtrack at the same time
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2018-03-11 04:51:13 +03:00 |
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XProger
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406c89e6cf
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fixed #84
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2018-03-10 06:48:55 +03:00 |
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XProger
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1c0fde576d
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#14 Rats AI; #23 flipmap and water surfaces rework, fix rooms visibility in cutscenes, fix water reflection for additive blended geometry
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2018-03-10 04:19:31 +03:00 |
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XProger
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a89e3f8beb
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#23 fix water level calculation
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2018-03-07 07:21:16 +03:00 |
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XProger
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1e538609ab
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Merge branch 'master' of https://github.com/XProger/OpenLara
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2018-03-06 09:44:49 +03:00 |
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XProger
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317dad4347
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#15 mutex & cache code refactoring; #23 colored fog closes #92
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2018-03-06 09:44:37 +03:00 |
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XProger
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9e4fb17743
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#15 Raspberry Pi fix for XInput gamepad mapping
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2018-03-06 05:57:56 +03:00 |
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