XProger
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cb20b38839
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fixed #130 timed switch trigger management
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2018-06-29 00:20:52 +03:00 |
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XProger
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66cb169240
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#14 skaterboy AI
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2018-06-26 05:10:06 +03:00 |
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XProger
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e55b6d5288
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Merge branch 'master' of https://github.com/XProger/OpenLara
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2018-06-26 01:37:06 +03:00 |
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XProger
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80cd6d480b
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#14 cowboy AI
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2018-06-26 01:36:50 +03:00 |
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Timur Gagiev
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859257b43d
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Update README.md
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2018-06-25 19:17:05 +03:00 |
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Timur Gagiev
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23ef1e731b
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Update README.md
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2018-06-25 13:21:44 +03:00 |
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XProger
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8dc0e1d677
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fix help tooltip
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2018-06-25 05:07:54 +03:00 |
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XProger
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6489f5f77e
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#14 gorilla climbing
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2018-06-25 04:45:11 +03:00 |
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XProger
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d435da6744
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#14 crocodile fast turn
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2018-06-24 21:31:14 +03:00 |
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XProger
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8fb22a796d
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fix compiler warnings
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2018-06-24 15:20:46 +03:00 |
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XProger
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4a8cb7e1f7
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fixed #53 check for enemy-enemy collisions, stalking mode if player is out of enemy zone
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2018-06-24 13:29:07 +03:00 |
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XProger
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2d07e96ce8
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#14 gorilla strafing
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2018-06-24 03:52:59 +03:00 |
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XProger
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50e4b209c3
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#14 flying mutant
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2018-06-23 04:26:35 +03:00 |
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XProger
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0c3cd90ff2
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fix draw weapon when going into water
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2018-06-23 01:05:09 +03:00 |
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XProger
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f8d27c54ef
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#14 set full health for giant mutant; fixed #127
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2018-06-22 02:14:47 +03:00 |
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XProger
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998129ac43
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#14 giant mutant AI
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2018-06-22 00:37:05 +03:00 |
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XProger
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31e8845f9c
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#3 force set animation state after landing
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2018-06-21 21:28:44 +03:00 |
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XProger
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adfd4427c3
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#15 add hint to the driver to use discrete GPU
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2018-06-21 06:19:16 +03:00 |
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XProger
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023c098506
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add __DATE__ macro for build info
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2018-06-21 06:11:43 +03:00 |
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XProger
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cef172976e
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fix alpha test for shadows
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2018-06-21 06:02:34 +03:00 |
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XProger
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62b21b47d9
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fix lighting
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2018-06-21 05:40:18 +03:00 |
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XProger
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a6fe279bea
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#14 giant mutant AI (WIP)
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2018-06-20 03:03:56 +03:00 |
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XProger
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6c624cc2e4
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#14 MrT (Baldy) AI
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2018-06-18 09:27:37 +03:00 |
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XProger
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1702b86432
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fix ambient component for mutant bullets
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2018-06-18 08:13:37 +03:00 |
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XProger
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f8e7ae14f6
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#14 add mutant shooting
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2018-06-15 04:03:19 +03:00 |
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XProger
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82b15b0366
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fix unused mask
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2018-06-14 10:21:52 +03:00 |
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XProger
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4b22c474c8
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#14 centaur AI; fix #126
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2018-06-14 10:17:59 +03:00 |
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XProger
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8b5c17445a
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#14 Mutant basic AI
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2018-06-01 05:07:02 +03:00 |
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XProger
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04fce6da95
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fix for for mediump, enable mipmaps for low filter settings
20180531
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2018-05-30 04:04:57 +03:00 |
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XProger
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dfdd112ba8
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restore RT at end of frame
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2018-05-30 01:29:41 +03:00 |
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XProger
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36e503613f
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#15 Clover NES/SNES mini platforms
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2018-05-29 05:16:47 +03:00 |
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XProger
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10d5ecc106
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fix shadows for player two in high settings
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2018-05-29 02:57:53 +03:00 |
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XProger
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800eaac402
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#15 fix PSP build
20180524
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2018-05-24 05:00:53 +03:00 |
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XProger
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36b7355084
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#118 universal solution
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2018-05-22 05:18:20 +03:00 |
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XProger
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6b084c8236
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fixed #117
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2018-05-22 05:05:27 +03:00 |
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XProger
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2e35760309
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minor fix
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2018-05-22 01:28:53 +03:00 |
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XProger
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1f347afcc7
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#14 basic Gorilla logic; fixed #118
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2018-05-22 01:26:39 +03:00 |
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XProger
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65eaca2f53
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fix set default RT after prepareBackground call
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2018-05-21 02:59:47 +03:00 |
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XProger
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95e4c0c9fe
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#15 some RPI shader optimizations
20180520
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2018-05-20 18:38:21 +03:00 |
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XProger
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fdf6821c76
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fix (go sleep!)
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2018-05-20 16:45:08 +03:00 |
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XProger
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e3e3c94d38
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fix
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2018-05-20 16:36:33 +03:00 |
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XProger
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42b516c87b
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fix rgba8 depth packing precision
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2018-05-20 16:31:09 +03:00 |
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XProger
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0799647a0b
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redraw inventory background after changing detail settings
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2018-05-20 07:26:29 +03:00 |
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XProger
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5fd45795c1
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D3D reflections and water; hide dummy meshes for fire traps
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2018-05-20 06:36:50 +03:00 |
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XProger
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d6e1d42927
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remove atlas shadows; add D3D9 shadows; fix water rat and crocodile bug
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2018-05-19 01:34:16 +03:00 |
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XProger
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2a93b0e911
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hardware and software PCF should be the same
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2018-05-14 04:56:31 +03:00 |
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XProger
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f2e2b2aab7
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#3 fix STATE_REACH bug
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2018-05-13 23:13:10 +03:00 |
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XProger
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02510db20a
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#15 fix OGL ES platforms
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2018-05-13 17:27:42 +03:00 |
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XProger
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d875a66aaf
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#15 D3D9 WIP, port some shaders, handle device reset & lost
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2018-05-13 05:52:23 +03:00 |
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XProger
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c9b37b4ec9
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#15 D3D9 ui shader; fix ortho matrix
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2018-05-11 19:35:38 +03:00 |
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