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mirror of https://github.com/XProger/OpenLara.git synced 2025-02-24 15:32:30 +01:00

812 Commits

Author SHA1 Message Date
XProger
cb20b38839 fixed #130 timed switch trigger management 2018-06-29 00:20:52 +03:00
XProger
66cb169240 #14 skaterboy AI 2018-06-26 05:10:06 +03:00
XProger
e55b6d5288 Merge branch 'master' of https://github.com/XProger/OpenLara 2018-06-26 01:37:06 +03:00
XProger
80cd6d480b #14 cowboy AI 2018-06-26 01:36:50 +03:00
Timur Gagiev
859257b43d
Update README.md 2018-06-25 19:17:05 +03:00
Timur Gagiev
23ef1e731b
Update README.md 2018-06-25 13:21:44 +03:00
XProger
8dc0e1d677 fix help tooltip 2018-06-25 05:07:54 +03:00
XProger
6489f5f77e #14 gorilla climbing 2018-06-25 04:45:11 +03:00
XProger
d435da6744 #14 crocodile fast turn 2018-06-24 21:31:14 +03:00
XProger
8fb22a796d fix compiler warnings 2018-06-24 15:20:46 +03:00
XProger
4a8cb7e1f7 fixed #53 check for enemy-enemy collisions, stalking mode if player is out of enemy zone 2018-06-24 13:29:07 +03:00
XProger
2d07e96ce8 #14 gorilla strafing 2018-06-24 03:52:59 +03:00
XProger
50e4b209c3 #14 flying mutant 2018-06-23 04:26:35 +03:00
XProger
0c3cd90ff2 fix draw weapon when going into water 2018-06-23 01:05:09 +03:00
XProger
f8d27c54ef #14 set full health for giant mutant; fixed #127 2018-06-22 02:14:47 +03:00
XProger
998129ac43 #14 giant mutant AI 2018-06-22 00:37:05 +03:00
XProger
31e8845f9c #3 force set animation state after landing 2018-06-21 21:28:44 +03:00
XProger
adfd4427c3 #15 add hint to the driver to use discrete GPU 2018-06-21 06:19:16 +03:00
XProger
023c098506 add __DATE__ macro for build info 2018-06-21 06:11:43 +03:00
XProger
cef172976e fix alpha test for shadows 2018-06-21 06:02:34 +03:00
XProger
62b21b47d9 fix lighting 2018-06-21 05:40:18 +03:00
XProger
a6fe279bea #14 giant mutant AI (WIP) 2018-06-20 03:03:56 +03:00
XProger
6c624cc2e4 #14 MrT (Baldy) AI 2018-06-18 09:27:37 +03:00
XProger
1702b86432 fix ambient component for mutant bullets 2018-06-18 08:13:37 +03:00
XProger
f8e7ae14f6 #14 add mutant shooting 2018-06-15 04:03:19 +03:00
XProger
82b15b0366 fix unused mask 2018-06-14 10:21:52 +03:00
XProger
4b22c474c8 #14 centaur AI; fix #126 2018-06-14 10:17:59 +03:00
XProger
8b5c17445a #14 Mutant basic AI 2018-06-01 05:07:02 +03:00
XProger
04fce6da95 fix for for mediump, enable mipmaps for low filter settings 20180531 2018-05-30 04:04:57 +03:00
XProger
dfdd112ba8 restore RT at end of frame 2018-05-30 01:29:41 +03:00
XProger
36e503613f #15 Clover NES/SNES mini platforms 2018-05-29 05:16:47 +03:00
XProger
10d5ecc106 fix shadows for player two in high settings 2018-05-29 02:57:53 +03:00
XProger
800eaac402 #15 fix PSP build 20180524 2018-05-24 05:00:53 +03:00
XProger
36b7355084 #118 universal solution 2018-05-22 05:18:20 +03:00
XProger
6b084c8236 fixed #117 2018-05-22 05:05:27 +03:00
XProger
2e35760309 minor fix 2018-05-22 01:28:53 +03:00
XProger
1f347afcc7 #14 basic Gorilla logic; fixed #118 2018-05-22 01:26:39 +03:00
XProger
65eaca2f53 fix set default RT after prepareBackground call 2018-05-21 02:59:47 +03:00
XProger
95e4c0c9fe #15 some RPI shader optimizations 20180520 2018-05-20 18:38:21 +03:00
XProger
fdf6821c76 fix (go sleep!) 2018-05-20 16:45:08 +03:00
XProger
e3e3c94d38 fix 2018-05-20 16:36:33 +03:00
XProger
42b516c87b fix rgba8 depth packing precision 2018-05-20 16:31:09 +03:00
XProger
0799647a0b redraw inventory background after changing detail settings 2018-05-20 07:26:29 +03:00
XProger
5fd45795c1 D3D reflections and water; hide dummy meshes for fire traps 2018-05-20 06:36:50 +03:00
XProger
d6e1d42927 remove atlas shadows; add D3D9 shadows; fix water rat and crocodile bug 2018-05-19 01:34:16 +03:00
XProger
2a93b0e911 hardware and software PCF should be the same 2018-05-14 04:56:31 +03:00
XProger
f2e2b2aab7 #3 fix STATE_REACH bug 2018-05-13 23:13:10 +03:00
XProger
02510db20a #15 fix OGL ES platforms 2018-05-13 17:27:42 +03:00
XProger
d875a66aaf #15 D3D9 WIP, port some shaders, handle device reset & lost 2018-05-13 05:52:23 +03:00
XProger
c9b37b4ec9 #15 D3D9 ui shader; fix ortho matrix 2018-05-11 19:35:38 +03:00