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kontra-template: switch to es6 syntax
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@ -3,7 +3,7 @@
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"html": " <canvas></canvas>",
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"css": "",
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"js":
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"// Learn More here -> https://straker.github.io/kontra/getting-started\nkontra.init();\n\nvar sprite = kontra.sprite({\n x: 100, // starting x,y position of the sprite\n y: 80,\n color: '#bad455', // fill color of the sprite rectangle\n width: 20, // width and height of the sprite rectangle\n height: 40,\n dx: 2, // move the sprite 2px to the right every frame\n});\n\nvar loop = kontra.gameLoop({ // create the main game loop\n update: function() { // update the game state\n sprite.update();\n\n // wrap the sprites position when it reaches\n // the edge of the screen\n if (sprite.x > kontra.canvas.width) {\n sprite.x = -sprite.width;\n }\n },\n render: function() { // render the game state\n sprite.render();\n }\n});\n\nloop.start(); // start the game",
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"// Learn More here -> https://straker.github.io/kontra/getting-started\nkontra.init();\n\nvar sprite = kontra.sprite({\n x: 100, // starting x,y position of the sprite\n y: 80,\n color: '#bad455', // fill color of the sprite rectangle\n width: 20, // width and height of the sprite rectangle\n height: 40,\n dx: 2, // move the sprite 2px to the right every frame\n});\n\nvar loop = kontra.gameLoop({ // create the main game loop\n update() { // update the game state\n sprite.update();\n\n // wrap the sprites position when it reaches\n // the edge of the screen\n if (sprite.x > kontra.canvas.width) {\n sprite.x = -sprite.width;\n }\n },\n render() { // render the game state\n sprite.render();\n }\n});\n\nloop.start(); // start the game",
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"externalLibs": {
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"js":
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"https://unpkg.com/kontra@4.0.0/dist/core.js\nhttps://unpkg.com/kontra@4.0.0/dist/sprite.js\nhttps://unpkg.com/kontra@4.0.0/dist/gameLoop.js\nhttps://unpkg.com/kontra@4.0.0/dist/pointer.js\nhttps://unpkg.com/kontra@4.0.0/dist/keyboard.js",
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