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https://github.com/tomahawk-player/tomahawk.git
synced 2025-03-23 09:19:41 +01:00
Fix animated spinner colors, fading, and animation
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8d6a4335b8
commit
1d5e124b46
@ -20,6 +20,7 @@
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#include <QtCore/QPoint>
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#include <QTimeLine>
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#include <QDebug>
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#include <QDateTime>
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#include <QtGui/QApplication>
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#include <QtGui/QHideEvent>
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@ -31,7 +32,7 @@ AnimatedSpinner::AnimatedSpinner(QWidget *parent)
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: QWidget(parent)
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, m_showHide( new QTimeLine )
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, m_animation( new QTimeLine )
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, m_currentIndex( 0 )
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, m_currentIndex( -1 )
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{
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m_showHide->setDuration( 300 );
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m_showHide->setStartFrame( 0 );
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@ -42,12 +43,15 @@ AnimatedSpinner::AnimatedSpinner(QWidget *parent)
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m_animation->setDuration( 1000 );
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m_animation->setStartFrame( 0 );
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m_animation->setEndFrame( segmentCount() - 1 );
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m_animation->setEndFrame( segmentCount() );
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m_animation->setUpdateInterval( 20 );
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m_animation->setLoopCount( 0 );
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m_animation->setDirection( QTimeLine::Forward );
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m_animation->setCurveShape( QTimeLine::LinearCurve );
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connect( m_animation, SIGNAL( frameChanged( int ) ), this, SLOT( frameChanged( int ) ) );
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m_colors.resize( segmentCount() );
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hide();
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}
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@ -78,21 +82,21 @@ AnimatedSpinner::paintEvent(QPaintEvent *event)
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const int radius = 10;
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const int armLength = width()/2 - radius;
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const int armWidth = 4;
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const int armWidth = 5;
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const int border = 3;
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const QRect armRect( radius, 0, armLength, armWidth );
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const QRectF armRect( radius, 0, armLength, armWidth );
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p.setRenderHint(QPainter::Antialiasing, true);
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p.translate(width() / 2, height() / 2); // center
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const qreal stepRadius = 360 / segmentCount();
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p.rotate( stepRadius / 2 );
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const qreal stepRadius = (360 + 2*armWidth) / segmentCount();
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p.rotate( stepRadius );
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for (int segment = 0; segment < segmentCount(); ++segment) {
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p.rotate(stepRadius);
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// p.setPen( colorForSegment( segment ) );
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QPainterPath arm;
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arm.addRoundedRect( armRect, border, border );
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arm.addRoundedRect( armRect.adjusted( 0, -armWidth/2., 0, -armWidth/2 ), border, border );
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p.fillPath( arm, colorForSegment( segment ) );
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}
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@ -147,10 +151,28 @@ AnimatedSpinner::sizeHint() const
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void
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AnimatedSpinner::frameChanged( int frame )
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{
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if ( m_currentIndex == frame )
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if ( m_currentIndex == frame || frame > segmentCount()-1 )
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return;
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m_currentIndex = frame;
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Q_ASSERT( frame >= 0 && frame < m_colors.size() );
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// calculate colors, save a factor from 1 to 0 behind the current item
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m_colors.fill( -1 );
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int cur = m_currentIndex, running = 0, tailLength = 5;
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while ( m_colors[cur] == -1 )
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{
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if ( running > tailLength )
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m_colors[cur] = 0.; // beyond the tail, draw at base color
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else
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m_colors[cur] = 1. - ((qreal)running/tailLength); // scale from 1 to 0 along tail
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++running;
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cur = --cur < 0 ? m_colors.size() - 1 : cur;
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}
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update();
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}
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@ -158,19 +180,10 @@ AnimatedSpinner::frameChanged( int frame )
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QColor
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AnimatedSpinner::colorForSegment( int seg ) const
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{
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qreal factor = qAbs( m_currentIndex - seg ) / (qreal)segmentCount();
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// Fading trail for only half
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// if ( factor < 0.5 )
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// factor = 0.5;
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if ( factor == 0 )
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factor = 1;
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// Highlight color is 227, 227, 227
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// Base color is 101, 101, 101
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const int comp = 101 + factor * ( 126 );
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// qDebug() << "COLOR FOR SEGMENT:" << seg << "current is:" << m_currentIndex << "factor is" << factor << "color is:" << comp;
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Q_ASSERT( seg < m_colors.size() );
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const int comp = 101 + m_colors[seg] * ( 126 );
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return QColor(comp, comp, comp, 255);
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}
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@ -178,5 +191,5 @@ AnimatedSpinner::colorForSegment( int seg ) const
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int
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AnimatedSpinner::segmentCount() const
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{
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return 13;
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return 11;
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}
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@ -18,7 +18,7 @@
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#ifndef ANIMATED_SPINNER_H
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#define ANIMATED_SPINNER_H
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#include "dllmacro.h"
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#include "DllMacro.h"
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#include <QtGui/QWidget>
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@ -69,6 +69,7 @@ private:
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QTimeLine* m_animation;
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int m_currentIndex;
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QVector<qreal> m_colors;
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QPixmap m_pixmap;
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};
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