mirror of
https://github.com/tomahawk-player/tomahawk.git
synced 2025-08-10 16:14:40 +02:00
played around with the QML path a bit...
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@@ -142,9 +142,9 @@ Rectangle {
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anchors.fill: parent
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highlight: appHighlight
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preferredHighlightBegin: 0.1
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preferredHighlightEnd: 0.1
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pathItemCount: 3
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preferredHighlightBegin: 0.07
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preferredHighlightEnd: 0.07
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pathItemCount: 4
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highlightMoveDuration: 500
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model: dynamicModel
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@@ -157,15 +157,19 @@ Rectangle {
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startY: 155
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PathAttribute { name: "itemOpacity"; value: 0 }
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PathAttribute { name: "shadowOpacity"; value: 0 }
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PathAttribute { name: "itemScale"; value: 1.0 }
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PathAttribute { name: "itemScale"; value: 1.5 }
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PathLine { x: scene.width / 2; y: 150 }
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PathAttribute { name: "itemOpacity"; value: 1 }
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PathAttribute { name: "shadowOpacity"; value: 0 }
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PathAttribute { name: "itemScale"; value: 1.0 }
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PathLine { x: scene.width / 2 - 100; y: 180;}
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PathAttribute { name: "itemOpacity"; value: 1 }
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PathAttribute { name: "shadowOpacity"; value: 0 }
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PathAttribute { name: "itemScale"; value: 0.6 }
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PathLine { x: 100; y: 100;}
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PathAttribute { name: "itemOpacity"; value: 1 }
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PathAttribute { name: "shadowOpacity"; value: 1 }
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PathAttribute { name: "itemScale"; value: 0.75 }
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PathAttribute { name: "itemScale"; value: 0.4 }
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}
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}
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}
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@@ -102,6 +102,9 @@ PlayableItem::PlayableItem( const Tomahawk::query_ptr& query, PlayableItem* pare
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connect( query.data(), SIGNAL( coverChanged() ),
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SIGNAL( coverChanged() ) );
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connect( query->displayQuery().data(), SIGNAL( coverChanged() ),
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SIGNAL( coverChanged() ) );
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}
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@@ -129,6 +132,9 @@ PlayableItem::PlayableItem( const Tomahawk::plentry_ptr& entry, PlayableItem* pa
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connect( m_query.data(), SIGNAL( coverChanged() ),
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SIGNAL( coverChanged() ) );
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connect( m_query->displayQuery().data(), SIGNAL( coverChanged() ),
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SIGNAL( coverChanged() ) );
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}
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