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mirror of https://github.com/tomahawk-player/tomahawk.git synced 2025-03-24 01:39:42 +01:00

Add debug

This commit is contained in:
Jeff Mitchell 2012-10-20 19:13:37 -04:00 committed by Dominik Schmidt
parent 9b4cde3ab5
commit 7ebd08c791
2 changed files with 8 additions and 9 deletions

View File

@ -435,7 +435,7 @@ AudioControls::onPlaybackStopped()
void
AudioControls::onPlaybackTimer( qint64 msElapsed )
{
//tDebug() << Q_FUNC_INFO;
tDebug() << Q_FUNC_INFO;
m_phononTickCheckTimer.stop();
@ -459,15 +459,14 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
return;
int currentTime = m_sliderTimeLine.currentTime();
//tDebug( LOGEXTRA ) << Q_FUNC_INFO << "msElapsed =" << msElapsed << "and timer current time =" << m_sliderTimeLine.currentTime();
tDebug( LOGEXTRA ) << Q_FUNC_INFO << "msElapsed =" << msElapsed << "and timer current time =" << currentTime << "and audio engine state is" << (int)AudioEngine::instance()->state();
// First condition checks for the common case where
// 1) the track has been started
// 2) we haven't seeked,
// 3) the timeline is pretty close to the actual time elapsed, within ALLOWED_MAX_DIVERSIONmsec, so no adustment needed, and
// 4) The audio engine is actually currently running
if ( msElapsed > 0
&& !m_seeked
if ( !m_seeked
&& qAbs( msElapsed - currentTime ) <= ALLOWED_MAX_DIVERSION
&& AudioEngine::instance()->state() == AudioEngine::Playing )
{
@ -478,14 +477,14 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
}
else
{
//tDebug() << Q_FUNC_INFO << "Fallthrough";
tDebug() << Q_FUNC_INFO << "Fallthrough";
// If we're in here we're offset, so we need to do some munging around
ui->seekSlider->blockSignals( true );
// First handle seeks
if ( m_seeked )
{
//tDebug() << Q_FUNC_INFO << "Seeked";
tDebug() << Q_FUNC_INFO << "Seeked";
m_sliderTimeLine.setPaused( true );
m_sliderTimeLine.setCurrentTime( msElapsed );
m_seeked = false;
@ -496,7 +495,7 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
// However, a Phonon bug means that after a seek we'll actually have AudioEngine's state be Playing, when it ain't, so have to detect that
else if ( AudioEngine::instance()->state() == AudioEngine::Playing )
{
//tDebug() << Q_FUNC_INFO << "AudioEngine playing";
tDebug() << Q_FUNC_INFO << "AudioEngine playing";
m_sliderTimeLine.setPaused( true );
m_sliderTimeLine.setCurrentTime( msElapsed );
if ( msElapsed != m_lastSliderCheck )
@ -505,7 +504,7 @@ AudioControls::onPlaybackTimer( qint64 msElapsed )
// Finally, the case where the audioengine isn't playing; if the timeline is still running, pause it and catch up
else if ( AudioEngine::instance()->state() != AudioEngine::Playing )
{
//tDebug() << Q_FUNC_INFO << "AudioEngine not playing";
tDebug() << Q_FUNC_INFO << "AudioEngine not playing";
if ( msElapsed != currentTime || m_sliderTimeLine.state() == QTimeLine::Running)
{
m_sliderTimeLine.setPaused( true );

View File

@ -42,7 +42,7 @@ Q_OBJECT
public:
enum AudioErrorCode { StreamReadError, AudioDeviceError, DecodeError, UnknownError, NoError };
enum AudioState { Stopped, Playing, Paused, Error, Loading };
enum AudioState { Stopped = 0, Playing = 1, Paused = 2, Error = 3, Loading = 4 };
static AudioEngine* instance();