mirror of
https://github.com/tomahawk-player/tomahawk.git
synced 2025-08-17 19:37:09 +02:00
Don't set time on AudioEngine's singleton instance, but emit signals to it.
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@@ -184,6 +184,7 @@ AudioEngine::AudioEngine()
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connect( d->audioOutput, SIGNAL( stateChanged( AudioOutput::AudioState, AudioOutput::AudioState ) ), d_func(), SLOT( onStateChanged( AudioOutput::AudioState, AudioOutput::AudioState ) ) );
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connect( d->audioOutput, SIGNAL( stateChanged( AudioOutput::AudioState, AudioOutput::AudioState ) ), d_func(), SLOT( onStateChanged( AudioOutput::AudioState, AudioOutput::AudioState ) ) );
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connect( d->audioOutput, SIGNAL( tick( qint64 ) ), SLOT( timerTriggered( qint64 ) ) );
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connect( d->audioOutput, SIGNAL( tick( qint64 ) ), SLOT( timerTriggered( qint64 ) ) );
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connect( d->audioOutput, SIGNAL( positionChanged( float ) ), SLOT( onPositionChanged( float ) ) );
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setVolume( TomahawkSettings::instance()->volume() );
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setVolume( TomahawkSettings::instance()->volume() );
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@@ -600,7 +601,9 @@ AudioEngine::loadTrack( const Tomahawk::result_ptr& result )
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}
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}
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}
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}
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void AudioEngine::positionChanged(float new_position)
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void
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AudioEngine::onPositionChanged( float new_position )
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{
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{
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emit trackPosition( new_position );
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emit trackPosition( new_position );
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}
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}
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@@ -147,8 +147,6 @@ public slots:
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void setRepeatMode( Tomahawk::PlaylistModes::RepeatMode mode );
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void setRepeatMode( Tomahawk::PlaylistModes::RepeatMode mode );
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void setShuffled( bool enabled );
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void setShuffled( bool enabled );
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void positionChanged(float new_position);
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signals:
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signals:
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void loading( const Tomahawk::result_ptr track );
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void loading( const Tomahawk::result_ptr track );
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void started( const Tomahawk::result_ptr track );
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void started( const Tomahawk::result_ptr track );
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@@ -189,6 +187,7 @@ private slots:
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void onVolumeChanged( qreal volume );
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void onVolumeChanged( qreal volume );
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void timerTriggered( qint64 time );
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void timerTriggered( qint64 time );
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void onPositionChanged( float new_position );
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void setCurrentTrack( const Tomahawk::result_ptr& result );
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void setCurrentTrack( const Tomahawk::result_ptr& result );
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void onNowPlayingInfoReady( const Tomahawk::InfoSystem::InfoType type );
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void onNowPlayingInfoReady( const Tomahawk::InfoSystem::InfoType type );
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@@ -302,14 +302,16 @@ AudioOutput::currentTime() const
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return m_currentTime;
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return m_currentTime;
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}
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}
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void
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void
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AudioOutput::setCurrentPosition( float position )
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AudioOutput::setCurrentPosition( float position )
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{
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{
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//tDebug() << Q_FUNC_INFO << position;
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//tDebug() << Q_FUNC_INFO << position;
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AudioEngine::instance()->positionChanged(position);
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emit positionChanged( position );
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m_havePosition = position > 0.0;
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m_havePosition = position > 0.0;
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}
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}
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void
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void
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AudioOutput::setCurrentTime( qint64 time )
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AudioOutput::setCurrentTime( qint64 time )
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{
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{
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@@ -74,6 +74,7 @@ public slots:
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signals:
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signals:
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void stateChanged( AudioOutput::AudioState, AudioOutput::AudioState );
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void stateChanged( AudioOutput::AudioState, AudioOutput::AudioState );
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void tick( qint64 );
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void tick( qint64 );
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void positionChanged( float );
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private:
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private:
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void setState( AudioState state );
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void setState( AudioState state );
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