mirror of
https://github.com/tomahawk-player/tomahawk.git
synced 2025-04-19 23:41:51 +02:00
Merge branch 'master' into tweetsip
This commit is contained in:
commit
9a7ecddfda
@ -110,6 +110,8 @@ DynamicModel::trackResolved()
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emit collapseFromTo( m_lastResolvedRow, m_currentAttempts );
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}
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m_currentAttempts = 0;
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emit checkForOverflow();
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}
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void
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@ -137,7 +139,7 @@ DynamicModel::newTrackLoading()
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} else if( m_onDemandRunning && m_currentAttempts == 0 ) { // if we're in dynamic mode and we're also currently idle
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m_lastResolvedRow = rowCount( QModelIndex() );
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m_playlist->generator()->fetchNext();
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}
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}
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}
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void
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@ -43,9 +43,12 @@ public:
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void loadPlaylist( const dynplaylist_ptr& playlist );
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virtual void removeIndex( const QModelIndex& index, bool moreToCome = false );
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bool searchingForNext() const { return m_searchingForNext; }
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signals:
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void collapseFromTo( int startRow, int num );
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void checkForOverflow();
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void trackGenerationFailure( const QString& msg );
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private slots:
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@ -60,6 +63,7 @@ private:
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bool m_startOnResolved;
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bool m_onDemandRunning;
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bool m_changeOnNext;
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bool m_searchingForNext;
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int m_currentAttempts;
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int m_lastResolvedRow;
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};
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@ -37,6 +37,7 @@ using namespace Tomahawk;
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DynamicView::DynamicView( QWidget* parent )
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: PlaylistView( parent )
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, m_onDemand( false )
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, m_checkOnCollapse( false )
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{
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m_fadeOutAnim.setDuration( FADE_LENGTH );
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m_fadeOutAnim.setCurveShape( QTimeLine::LinearCurve );
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@ -51,6 +52,7 @@ DynamicView::DynamicView( QWidget* parent )
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connect( &m_fadeOutAnim, SIGNAL( frameChanged( int ) ), viewport(), SLOT( update() ) );
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connect( &m_fadeOutAnim, SIGNAL( finished() ), this, SLOT( animFinished() ) );
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}
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DynamicView::~DynamicView()
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@ -61,15 +63,22 @@ DynamicView::~DynamicView()
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void
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DynamicView::setModel( DynamicModel* model)
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{
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m_model = model;
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PlaylistView::setModel( model );
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connect( model, SIGNAL( trackCountChanged( unsigned int ) ), SLOT( onTrackCountChanged( unsigned int ) ) );
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connect( model, SIGNAL( checkForOverflow() ), this, SLOT( checkForOverflow() ) );
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}
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void
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DynamicView::setOnDemand( bool onDemand )
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{
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m_onDemand = onDemand;
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if( m_onDemand )
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setVerticalScrollBarPolicy( Qt::ScrollBarAlwaysOff );
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else
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setVerticalScrollBarPolicy( Qt::ScrollBarAsNeeded );
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}
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void
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@ -116,54 +125,91 @@ DynamicView::onTrackCountChanged( unsigned int tracks )
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}
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else
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overlay()->hide();
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// make sure we can see all our tracks
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scrollTo( proxyModel()->index( proxyModel()->rowCount() - 1, 0, QModelIndex() ), EnsureVisible );
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}
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void
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DynamicView::checkForOverflow()
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{
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if( !m_onDemand || proxyModel()->rowCount( QModelIndex() ) == 0 )
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return;
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if( m_fadeOutAnim.state() == QTimeLine::Running )
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m_checkOnCollapse = true;
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/// We don't want stations to grow forever, because we don't want the view to have to scroll
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/// So if there are too many tracks, we remove some that have already been played
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/// Our threshold is 4 rows to the end. That's when we collapse.
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QModelIndex last = proxyModel()->index( proxyModel()->rowCount( QModelIndex() ) - 1, 0, QModelIndex() );
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QRect lastRect = visualRect( last );
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qDebug() << "Checking viewport height of" << viewport()->height() << "and last track bottom:" << lastRect.bottomLeft().y() << "under threshold" << 4 * lastRect.height();
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if( viewport()->height() - lastRect.bottomLeft().y() <= ( 4 * lastRect.height() ) ) {
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qDebug() << "Deciding to remove some tracks from this station";
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// figure out how many to remove. lets get rid of 1/3rd of the backlog, visually.
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int toRemove = ( viewport()->height() / 3 ) / lastRect.height();
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qDebug() << "Decided to remove" << toRemove << "rows!";
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collapseEntries( 0, toRemove, proxyModel()->rowCount( QModelIndex() ) - toRemove );
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}
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}
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void
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DynamicView::collapseEntries( int startRow, int num )
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DynamicView::collapseEntries( int startRow, int num, int numToKeep )
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{
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qDebug() << "BEGINNING TO COLLAPSE FROM" << startRow << num << numToKeep;
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if( m_fadeOutAnim.state() == QTimeLine::Running )
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qDebug() << "COLLAPSING TWICE!";
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// TODO if we are scrolled, we can't animate this way.
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// we have to animate the top coming down, which i haven't implemented yet..
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if( verticalScrollBar()->sliderPosition() == 0 ) {
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// we capture the image of the rows we're going to collapse
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// then we capture the image of the target row we're going to animate downwards
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// then we fade the first image out while sliding the second image up.
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QModelIndex topLeft = proxyModel()->index( startRow, 0, QModelIndex() );
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QModelIndex bottomRight = proxyModel()->index( startRow + num - 1, proxyModel()->columnCount( QModelIndex() ) - 1, QModelIndex() );
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QItemSelection sel( topLeft, bottomRight );
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QRect fadingRect = visualRegionForSelection( sel ).boundingRect();
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QRect fadingRectViewport = fadingRect; // all values that we use in paintEvent() have to be in viewport coords
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fadingRect.moveTo( viewport()->mapTo( this, fadingRect.topLeft() ) );
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m_fadingIndexes = QPixmap::grabWidget( this, fadingRect ); // but all values we use to grab the widgetr have to be in scrollarea coords :(
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m_fadingPointAnchor = QPoint( 0, fadingRectViewport.topLeft().y() );
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qDebug() << "Grabbed fading indexes from rect:" << fadingRect << m_fadingIndexes.size();
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topLeft = proxyModel()->index( startRow + num, 0, QModelIndex() );
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bottomRight = proxyModel()->index( startRow + num, proxyModel()->columnCount( QModelIndex() ) - 1, QModelIndex() );
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/// Two options: Either we are overflowing our view, or we're not. If we are, it's because the search for a playable track
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/// went past the limit of the view. Just fade out from the beginning to the end in that case. otherwise, animate a slide
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bool justFade = false;
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int realNum = num;
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QModelIndex last = indexAt( QPoint( 3, viewport()->height() - 3 ) );
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if( last.isValid() && last.row() < startRow + num ) {
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justFade = true;
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realNum = last.row();
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}
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// we capture the image of the rows we're going to collapse
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// then we capture the image of the target row we're going to animate downwards
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// then we fade the first image out while sliding the second image up.
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QModelIndex topLeft = proxyModel()->index( startRow, 0, QModelIndex() );
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QModelIndex bottomRight = proxyModel()->index( startRow + realNum - 1, proxyModel()->columnCount( QModelIndex() ) - 1, QModelIndex() );
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QItemSelection sel( topLeft, bottomRight );
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QRect fadingRect = visualRegionForSelection( sel ).boundingRect();
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QRect fadingRectViewport = fadingRect; // all values that we use in paintEvent() have to be in viewport coords
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fadingRect.moveTo( viewport()->mapTo( this, fadingRect.topLeft() ) );
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m_fadingIndexes = QPixmap::grabWidget( this, fadingRect ); // but all values we use to grab the widgetr have to be in scrollarea coords :(
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m_fadingPointAnchor = QPoint( 0, fadingRectViewport.topLeft().y() );
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m_fadeOutAnim.start();
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qDebug() << "Grabbed fading indexes from rect:" << fadingRect << m_fadingIndexes.size();
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if( !justFade ) {
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/// sanity checks. make sure we have all the rows we need
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int firstSlider = startRow + realNum;
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Q_ASSERT( firstSlider + numToKeep - 1 <= proxyModel()->rowCount() );
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topLeft = proxyModel()->index( startRow + realNum, 0, QModelIndex() );
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bottomRight = proxyModel()->index( startRow + realNum + numToKeep - 1, proxyModel()->columnCount( QModelIndex() ) - 1, QModelIndex() );
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QRect slidingRect = visualRegionForSelection( QItemSelection( topLeft, bottomRight ) ).boundingRect();
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QRect slidingRectViewport = slidingRect;
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// map internal view cord to external qscrollarea
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// map internal view coord to external qscrollarea
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slidingRect.moveTo( viewport()->mapTo( this, slidingRect.topLeft() ) );
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m_slidingIndex = QPixmap::grabWidget( this, slidingRect );
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m_bottomAnchor = QPoint( 0, slidingRectViewport.topLeft().y() );
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m_bottomOfAnim = QPoint( 0, slidingRectViewport.bottomLeft().y() );
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qDebug() << "Grabbed sliding index from rect:" << slidingRect << m_slidingIndex.size();
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// slide from the current position to the new one
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int frameRange = fadingRect.topLeft().y() - slidingRect.topLeft().y();
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m_slideAnim.setDuration( SLIDE_LENGTH + frameRange * LONG_MULT );
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m_slideAnim.setFrameRange( slidingRectViewport.topLeft().y(), fadingRectViewport.topLeft().y() );
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m_fadeOutAnim.start();
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QTimer::singleShot( SLIDE_OFFSET, &m_slideAnim, SLOT( start() ) );
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}
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// delete the actual indices
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QModelIndexList todel;
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for( int i = 0; i < num; i++ ) {
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@ -174,6 +220,14 @@ DynamicView::collapseEntries( int startRow, int num )
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proxyModel()->removeIndexes( todel );
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}
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void
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DynamicView::animFinished()
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{
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if( m_checkOnCollapse )
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checkForOverflow();
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m_checkOnCollapse = false;
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}
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void
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DynamicView::paintEvent( QPaintEvent* event )
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{
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@ -21,6 +21,7 @@
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#include <QTimer>
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#include <QPropertyAnimation>
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#include <QTimeLine>
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#include <QMutex>
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class PlaylistModel;
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class TrackModel;
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@ -51,18 +52,23 @@ public slots:
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// collapse and animate the transition
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// there MUST be a row *after* startRow + num. that is, you can't collapse
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// entries unless there is at least one entry after the last collapsed row
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void collapseEntries( int startRow, int num );
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// optionally you can specify how many rows are past the block of collapsed rows
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void collapseEntries( int startRow, int num, int numToKeep = 1 );
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private slots:
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void onTrackCountChanged( unsigned int );
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void checkForOverflow();
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void animFinished();
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private:
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DynamicModel* m_model;
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QString m_title;
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QString m_body;
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bool m_onDemand;
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bool m_readOnly;
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bool m_checkOnCollapse;
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// for collapsing animation
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QPoint m_fadingPointAnchor;
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QPoint m_bottomAnchor;
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@ -64,7 +64,7 @@ DynamicWidget::DynamicWidget( const Tomahawk::dynplaylist_ptr& playlist, QWidget
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m_view->setContentsMargins( 0, 0, 0, 0 );
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m_layout->addWidget( m_view, 1 );
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connect( m_model, SIGNAL( collapseFromTo( int, int ) ), m_view, SLOT( collapseEntries( int, int ) ), Qt::QueuedConnection );
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connect( m_model, SIGNAL( collapseFromTo( int, int ) ), m_view, SLOT( collapseEntries( int, int ) ) );
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connect( m_model, SIGNAL( trackGenerationFailure( QString ) ), m_view, SLOT( showMessage( QString ) ) );
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