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* Custom blur method included. May be replace by Qt's internal one eventually.
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@ -932,6 +932,89 @@ squareCenterPixmap( const QPixmap& sourceImage )
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}
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QImage
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blurred( const QImage& image, const QRect& rect, int radius, bool alphaOnly, bool blackWhite )
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{
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int tab[] = { 14, 10, 8, 6, 5, 5, 4, 3, 3, 3, 3, 2, 2, 2, 2, 2, 2 };
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int alpha = (radius < 1) ? 16 : (radius > 17) ? 1 : tab[radius-1];
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QImage result = image.convertToFormat(QImage::Format_ARGB32_Premultiplied);
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if ( blackWhite )
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{
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for ( int i = 0; i < result.width(); ++i )
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{
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for (int j = 0; j < result.height(); ++j)
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{
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const QRgb col = result.pixel(i, j);
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const int gray = qGray(col);
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result.setPixel(i, j, qRgb(gray*0.3, gray*0.3, gray*0.3));
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}
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}
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}
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int r1 = rect.top();
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int r2 = rect.bottom();
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int c1 = rect.left();
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int c2 = rect.right();
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int bpl = result.bytesPerLine();
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int rgba[4];
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unsigned char* p;
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int i1 = 0;
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int i2 = 3;
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if (alphaOnly)
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i1 = i2 = (QSysInfo::ByteOrder == QSysInfo::BigEndian ? 0 : 3);
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for (int col = c1; col <= c2; col++) {
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p = result.scanLine(r1) + col * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p += bpl;
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for (int j = r1; j < r2; j++, p += bpl)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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for (int row = r1; row <= r2; row++) {
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p = result.scanLine(row) + c1 * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p += 4;
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for (int j = c1; j < c2; j++, p += 4)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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for (int col = c1; col <= c2; col++) {
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p = result.scanLine(r2) + col * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p -= bpl;
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for (int j = r1; j < r2; j++, p -= bpl)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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for (int row = r1; row <= r2; row++) {
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p = result.scanLine(row) + c2 * 4;
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for (int i = i1; i <= i2; i++)
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rgba[i] = p[i] << 4;
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p -= 4;
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for (int j = c1; j < c2; j++, p -= 4)
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for (int i = i1; i <= i2; i++)
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p[i] = (rgba[i] += ((p[i] << 4) - rgba[i]) * alpha / 16) >> 4;
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}
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return result;
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}
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void
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drawCompositedPopup( QWidget* widget,
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const QPainterPath& outline,
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@ -73,6 +73,8 @@ namespace TomahawkUtils
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DLLEXPORT QPixmap addDropShadow( const QPixmap& sourceImage, const QSize& targetSize );
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DLLEXPORT QPixmap squareCenterPixmap( const QPixmap& sourceImage );
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DLLEXPORT QImage blurred( const QImage& image, const QRect& rect, int radius, bool alphaOnly = false, bool blackWhite = false );
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DLLEXPORT void drawCompositedPopup( QWidget* widget, const QPainterPath& outline, const QColor& lineColor, const QBrush& backgroundBrush, qreal opacity );
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}
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