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* Deleting the engine might help preventing a crash in this case. 'Edgy'
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@ -60,7 +60,7 @@ QtScriptResolver::QtScriptResolver( const QString& scriptPath )
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QtScriptResolver::~QtScriptResolver()
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{
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Tomahawk::Pipeline::instance()->removeResolver( this );
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// delete m_engine;
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delete m_engine;
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}
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