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mirror of https://github.com/tomahawk-player/tomahawk.git synced 2025-04-22 08:52:12 +02:00

* Remove append to playlist option from context menu for this release.

This commit is contained in:
Christian Muehlhaeuser 2011-02-16 10:58:56 +01:00
parent ed50074887
commit cb8eb876a5
2 changed files with 6 additions and 6 deletions
src/libtomahawk/playlist

@ -57,12 +57,12 @@ CollectionView::setupMenus()
m_playItemAction = m_itemMenu.addAction( tr( "&Play" ) );
m_addItemsToQueueAction = m_itemMenu.addAction( tr( "Add to &Queue" ) );
m_itemMenu.addSeparator();
m_addItemsToPlaylistAction = m_itemMenu.addAction( tr( "&Add to Playlist" ) );
// m_itemMenu.addSeparator();
// m_addItemsToPlaylistAction = m_itemMenu.addAction( tr( "&Add to Playlist" ) );
connect( m_playItemAction, SIGNAL( triggered() ), SLOT( playItem() ) );
connect( m_addItemsToQueueAction, SIGNAL( triggered() ), SLOT( addItemsToQueue() ) );
connect( m_addItemsToPlaylistAction, SIGNAL( triggered() ), SLOT( addItemsToPlaylist() ) );
// connect( m_addItemsToPlaylistAction, SIGNAL( triggered() ), SLOT( addItemsToPlaylist() ) );
}

@ -57,8 +57,8 @@ PlaylistView::setupMenus()
m_playItemAction = m_itemMenu.addAction( tr( "&Play" ) );
m_addItemsToQueueAction = m_itemMenu.addAction( tr( "Add to &Queue" ) );
m_itemMenu.addSeparator();
m_addItemsToPlaylistAction = m_itemMenu.addAction( tr( "&Add to Playlist" ) );
m_itemMenu.addSeparator();
// m_addItemsToPlaylistAction = m_itemMenu.addAction( tr( "&Add to Playlist" ) );
// m_itemMenu.addSeparator();
m_deleteItemsAction = m_itemMenu.addAction( i > 1 ? tr( "&Delete Items" ) : tr( "&Delete Item" ) );
if ( model() )
@ -66,7 +66,7 @@ PlaylistView::setupMenus()
connect( m_playItemAction, SIGNAL( triggered() ), SLOT( playItem() ) );
connect( m_addItemsToQueueAction, SIGNAL( triggered() ), SLOT( addItemsToQueue() ) );
connect( m_addItemsToPlaylistAction, SIGNAL( triggered() ), SLOT( addItemsToPlaylist() ) );
// connect( m_addItemsToPlaylistAction, SIGNAL( triggered() ), SLOT( addItemsToPlaylist() ) );
connect( m_deleteItemsAction, SIGNAL( triggered() ), SLOT( deleteItems() ) );
}