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synced 2025-03-21 16:29:43 +01:00
* Generally prioritize resolving newer queries to make the GUI feel more responsive.
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@ -66,9 +66,9 @@ public:
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}
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public slots:
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void resolve( const query_ptr& q, bool prioritized = false, bool temporaryQuery = false );
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void resolve( const QList<query_ptr>& qlist, bool prioritized = false, bool temporaryQuery = false );
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void resolve( QID qid, bool prioritized = false, bool temporaryQuery = false );
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void resolve( const query_ptr& q, bool prioritized = true, bool temporaryQuery = false );
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void resolve( const QList<query_ptr>& qlist, bool prioritized = true, bool temporaryQuery = false );
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void resolve( QID qid, bool prioritized = true, bool temporaryQuery = false );
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void start();
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void stop();
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@ -116,7 +116,7 @@ PlaylistModel::loadPlaylist( const Tomahawk::playlist_ptr& playlist, bool loadEn
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m_waitingForResolved.clear();
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foreach( const plentry_ptr& entry, entries )
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{
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qDebug() << entry->query()->toString();
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// qDebug() << entry->query()->toString();
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plitem = new TrackModelItem( entry, m_rootItem );
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plitem->index = createIndex( m_rootItem->children.count() - 1, 0, plitem );
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