mirror of
https://github.com/tomahawk-player/tomahawk.git
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44 lines
1.5 KiB
C++
44 lines
1.5 KiB
C++
/* === This file is part of Tomahawk Player - <http://tomahawk-player.org> ===
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*
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* Copyright 2010-2011, Christian Muehlhaeuser <muesli@tomahawk-player.org>
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*
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* Tomahawk is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* Tomahawk is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Tomahawk. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef RESOLVERCONFIGDELEGATE_H
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#define RESOLVERCONFIGDELEGATE_H
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#include "configdelegatebase.h"
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#include "source.h"
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class ResolverConfigDelegate : public ConfigDelegateBase
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{
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Q_OBJECT
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public:
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explicit ResolverConfigDelegate(QObject* parent = 0);
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virtual void paint(QPainter* painter, const QStyleOptionViewItem& option, const QModelIndex& index) const;
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virtual QRect checkRectForIndex( const QStyleOptionViewItem &option, const QModelIndex &idx ) const;
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virtual QRect configRectForIndex( const QStyleOptionViewItem& option, const QModelIndex& idx ) const;
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private slots:
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void onConfigPressed ( const QModelIndex& );
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signals:
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void openConfig( const QString& resolverPath );
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};
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#endif // RESOLVERCONFIGDELEGATE_H
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