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https://github.com/FMS-Cat/condition.git
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aesthetics: distance fall for emissive stuff
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@@ -14,12 +14,11 @@ in vec4 vPosition;
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#ifdef SHADOW
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out vec4 fragColor;
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uniform vec2 cameraNearFar;
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uniform vec3 cameraPos;
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#endif
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uniform float time;
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uniform vec2 cameraNearFar;
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uniform vec3 cameraPos;
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void main() {
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float phase = vPositionWithoutModel.x + vPositionWithoutModel.y + vPositionWithoutModel.z;
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@@ -30,7 +29,12 @@ void main() {
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}
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#ifdef FORWARD
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fragColor = vec4( 1.0 );
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vec3 color = vec3( 1.0 );
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float lenV = length( cameraPos - vPosition.xyz );
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color *= exp( -0.4 * max( lenV - 3.0, 0.0 ) );
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fragColor = vec4( color, 1.0 );
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#endif
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#ifdef SHADOW
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@@ -45,11 +45,11 @@ uniform sampler2D samplerRandomStatic;
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#ifdef DEPTH
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out vec4 fragColor;
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uniform vec2 cameraNearFar;
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uniform vec3 cameraPos;
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#endif
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uniform vec2 cameraNearFar;
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uniform vec3 cameraPos;
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// == utils ========================================================================================
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mat2 rotate2D( float t ) {
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return mat2( cos( t ), sin( t ), -sin( t ), cos( t ) );
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@@ -177,7 +177,12 @@ void main() {
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}
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#ifdef FORWARD
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fragColor = vec4( 0.2 );
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vec3 color = vec3( 1.0 );
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float lenV = length( cameraPos - vPosition.xyz );
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color *= exp( -0.4 * max( lenV - 3.0, 0.0 ) );
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fragColor = vec4( color, 1.0 );
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#endif
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#ifdef DEFERRED
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