mirror of
https://github.com/solcloud/Counter-Strike.git
synced 2025-02-23 11:22:32 +01:00
34 lines
907 B
PHP
34 lines
907 B
PHP
<?php
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use cs\Core\ConsoleLogger;
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use cs\Core\GameFactory;
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use cs\Core\Map;
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use cs\Map\DefaultMap;
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use cs\Net\ClueSocket;
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use cs\Net\Server;
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use cs\Net\ServerSetting;
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require __DIR__ . '/../vendor/autoload.php';
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/////
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$playersMax = (int)($argv[1] ?? 1);
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$port = (int)($argv[2] ?? 8080);
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$debug = (bool)($argv[3] ?? 0);
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$bindAddress = "udp://0.0.0.0:$port";
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/////
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$logger = new ConsoleLogger();
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$settings = new ServerSetting($playersMax);
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$logger->info("Starting server on '{$bindAddress}', waiting maximum of '{$settings->warmupWaitSec}' sec for '{$playersMax}' player" . ($playersMax > 1 ? 's' : '') . " to connect.");
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$net = new ClueSocket($bindAddress);
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$game = ($debug ? GameFactory::createDebug() : GameFactory::createDefault5v5Competitive());
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$game->loadMap(new DefaultMap());
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$server = new Server($game, $settings, $net);
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$server->setLogger($logger);
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$server->start();
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sleep(1);
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$net->close();
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