Counter-Strike/cli/server.php
Daniel Maixner c46b72ef36 initial
2022-09-11 14:11:27 +02:00

34 lines
907 B
PHP

<?php
use cs\Core\ConsoleLogger;
use cs\Core\GameFactory;
use cs\Core\Map;
use cs\Map\DefaultMap;
use cs\Net\ClueSocket;
use cs\Net\Server;
use cs\Net\ServerSetting;
require __DIR__ . '/../vendor/autoload.php';
/////
$playersMax = (int)($argv[1] ?? 1);
$port = (int)($argv[2] ?? 8080);
$debug = (bool)($argv[3] ?? 0);
$bindAddress = "udp://0.0.0.0:$port";
/////
$logger = new ConsoleLogger();
$settings = new ServerSetting($playersMax);
$logger->info("Starting server on '{$bindAddress}', waiting maximum of '{$settings->warmupWaitSec}' sec for '{$playersMax}' player" . ($playersMax > 1 ? 's' : '') . " to connect.");
$net = new ClueSocket($bindAddress);
$game = ($debug ? GameFactory::createDebug() : GameFactory::createDefault5v5Competitive());
$game->loadMap(new DefaultMap());
$server = new Server($game, $settings, $net);
$server->setLogger($logger);
$server->start();
sleep(1);
$net->close();