mirror of
https://github.com/maximebf/php-debugbar.git
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3089d2f750
debugbar header is now split in left and right containers for better responsivity changed the way the indicators position is handled (not a property of the indicator anymore) moved resize-handle out of body when closed, the debugbar will always restore to opened state
156 lines
5.6 KiB
Markdown
156 lines
5.6 KiB
Markdown
# Rendering
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Rendering is performed using the `DebugBar\JavascriptRenderer̀ class. It contains
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all the useful functions to included the needed assets and generate a debug bar.
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$renderer = $debugbar->getJavascriptRenderer();
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## Assets
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The debug bar relies on some css and javascript files which needs to be included
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into your webpage. They are located in the *src/DebugBar/Resources* folder.
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This can be done in four ways:
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- Using `JavascriptRenderer::renderHead()` which will returns a string with
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the needed script and link tags
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- Using [Assetic](https://github.com/kriswallsmith/assetic) and
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`JavascriptRenderer::getAsseticCollection()`
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- Dumping the assets yourself using `JavascriptRenderer::dumpCssAssets()` and
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`JavascriptRenderer::dumpJsAssets()`
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- Retrieving the list filenames of assets using `JavascriptRenderer::getAssets()`
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and doing something with it
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I would recommend using the second method as Assetic is a very powerful asset
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manager but the other methods are provided to quickly integrate the debug bar
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into any projects.
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You can define the base url of your assets using `setBaseUrl()`. This is needed
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in 99% of cases.
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Using `renderHead()`:
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<html>
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<head>
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...
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<?php echo $renderer->renderHead() ?>
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...
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</head>
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...
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</html>
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Using Assetic:
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list($cssCollection, $jsCollection) = $renderer->getAsseticCollection();
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Dumping the assets:
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header('Content-Type', 'text/javascript');
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$renderer->dumpJsAssets();
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Retrieving the assets:
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list($cssFiles, $jsFiles) = $renderer->getAssets();
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Note that you can only use the debug bar assets and manage the dependencies by yourself
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using `$renderer->setIncludeVendors(false)`. Instead of false, *css* or *js* may be used
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to only include css or js assets of vendors.
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## Managing jQuery conflicts
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When the debug bar script is included, it will be bound to the current jQuery object.
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The default action is to call `jQuery.noConflict(true)` after this is done.
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This has two implications:
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- jQuery won't be available anymore if you didn't include your own version
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before including the debug bar's vendors
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- your own version will be restored.
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If you use `JavascriptRenderer::setIncludeVendors()` to disable the inclusion of js
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vendors (ie. jquery), `jQuery.noConflict(true)` won't be called.
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You can manage whether `jQuery.noConflict(true)` should be called or not using
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`JavascriptRenderer::setEnableJqueryNoConflict()`.
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## The javascript object
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The renderer will generate all the needed code for your debug bar. This means
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initializing the DebugBar js object, adding tabs and indicators, defining a data map, etc...
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Data collectors can provide their own controls when implementing the
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`DebugBar\DataCollector\Renderable` interface as explained in the Collecting Data chapter.
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Thus in almost all cases, you should only have to use `render()` right away:
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<html>
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...
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<body>
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<?php echo $renderer->render() ?>
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</body>
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</html>
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This will print the initialization code for the toolbar and the dataset for the request.
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When you are performing AJAX requests, you do not want to initialize a new toolbar but
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add the dataset to the existing one. You can disable initialization using ̀false` as
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the first argument of ̀render()`.
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<p>my ajax content</p>
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<?php echo $renderer->render(false) ?>
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### Controlling object initialization
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You can further control the initialization of the javascript object using `setInitialization()`.
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It takes a bitwise value made out of the constants ̀INITIALIZE_CONSTRUCTOR` and `INITIALIZE_CONTROLS`.
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The first one controls whether to initialize the variable (ie. `var debugbar = new DebugBar()`). The
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second one whether to initialize all the controls (ie. adding tab and indicators as well as data mapping).
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You can also control the class name of the object using `setJavascriptClass()` and the name of
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the instance variable using `setVariableName()`.
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Let's say you have subclassed `PhpDebugBar.DebugBar` in javascript to do your own initialization.
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Your new object is called `MyDebugBar`.
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$renderer->setJavascriptClass("MyDebugBar");
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$renderer->setInitialization(JavascriptRenderer::INITIALIZE_CONSTRUCTOR);
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// ...
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echo $renderer->render();
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This has the result of printing:
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<script type="text/javascript">
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var phpdebugbar = new MyDebugBar();
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phpdebugbar.addDataSet({ ... });
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</script>
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Using `setInitialization(0)` will only render the addDataSet part.
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### Defining controls
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Controls can be manually added to the debug bar using `addControl($name, $options)`. You should read
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the Javascript bar chapter before this section.
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`$name` will be the name of your control and `$options` is a key/value pair array with these
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possible values:
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- *icon*: icon name
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- *tooltip*: string
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- *widget*: widget class name
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- *map*: a property name from the data to map the control to
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- *default*: a js string, default value of the data map
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- *tab*: class name of the tab object (to use a custom tab object)
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- *indicator*: class name of the indicator object (to use a custom indicator object)
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- *position*: position of the indicator ('left' of 'right', default to 'right')
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At least *icon* or *widget* are needed (unless *tab* or *indicator* are specified). If *widget* is
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specified, a tab will be created, otherwise an indicator. Any other options is also passed to the tab
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or indicator.
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$renderer->addControl('messages', array(
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"widget" => "PhpDebugBar.Widgets.MessagesWidget",
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"map" => "messages",
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"default" => "[]"
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));
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You can disable a control using `disableControl($name)` and ignore any controls provided by
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a collector using `ignoreCollector($name)`.
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