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Make rotate sweep allow approximate x=0 in input shape
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@@ -1311,7 +1311,7 @@ function rotate_sweep(
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: tex_reps,
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tex_depth = is_def(tex_scale)? echo("In rotate_sweep() the 'tex_scale' parameter is deprecated and has been replaced by 'tex_depth'")tex_scale
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: default(tex_depth,1),
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region = force_region(shape)
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region = _force_xplus(force_region(shape))
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)
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assert(is_region(region), "\nshape is not a region or path.")
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let(
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@@ -1360,6 +1360,9 @@ function rotate_sweep(
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) vnf;
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function _force_xplus(data) =
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[for(part=data) [for(pt=part) approx(pt.x,0) ? [0,pt.y] : pt]];
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module rotate_sweep(
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shape, angle=360,
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texture, tex_size=[5,5], tex_counts, tex_reps,
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@@ -1388,7 +1391,7 @@ module rotate_sweep(
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: tex_reps;
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tex_depth = is_def(tex_scale)? echo("In rotate_sweep() the 'tex_scale' parameter is deprecated and has been replaced by 'tex_depth'")tex_scale
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: default(tex_depth,1);
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region = force_region(shape);
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region = _force_xplus(force_region(shape));
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check = assert(is_region(region), "\nInput is not a region or polygon.");
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bounds = pointlist_bounds(flatten(region));
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min_x = bounds[0].x;
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