Update skin.scad

This commit is contained in:
Richard Milewski
2025-06-19 16:37:44 -07:00
parent e6a3c667f4
commit 094a8b4ed7

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@@ -3634,7 +3634,11 @@ function associate_vertices(polygons, split, curpoly=0) =
// **geotiff2scad.py** is a python script creates a texture array from geotiff depth maps.
// .
// All three of these scripts place a named array in an .scad file with names specified at run time. These files should be included in your model.
// Null Test
// Figure(3D,Big,NoAxes,VPR=[140.9,0,345.7],VPT=[9.48289,-0.88709,5.7837],VPD=39.5401): The left shows a normal bricks_vnf texture. The right shows a texture that was first passed through {{vnf_triangulate()}}. Note the extra triangle artifacts visible at the ends on the brick faces.
// tex = texture("bricks_vnf");
// cyl(d=10,h=15,texture=tex, tex_reps=[4,2],tex_samples=5,rounding=2);
// up(7)fwd(-3)right(15)cyl(d=10,h=15,texture=vnf_triangulate(tex), tex_reps=[4,2],tex_samples=5,rounding=2);
// Continues:
// Function: texture()