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remove triangulation from top/bottom of rounded_prism because it
was a big performance hit
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@@ -2572,8 +2572,9 @@ function rounded_prism(bottom, top, joint_bot=0, joint_top=0, joint_sides=0, k_b
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vnf = vnf_join([ each column(top_samples,0),
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vnf = vnf_join([ each column(top_samples,0),
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each column(bot_samples,0),
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each column(bot_samples,0),
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for(pts=edge_points) vnf_vertex_array(pts),
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for(pts=edge_points) vnf_vertex_array(pts),
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debug ? vnf_from_polygons(faces,fast=true)
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vnf_from_polygons(faces,fast=true)
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: vnf_triangulate(vnf_from_polygons(faces))
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// debug ? vnf_from_polygons(faces,fast=true)
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// : vnf_triangulate(vnf_from_polygons(faces))
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]),
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]),
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topnormal = unit(cross(top[0]-top[1],top[2]-top[1])),
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topnormal = unit(cross(top[0]-top[1],top[2]-top[1])),
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