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Added fillet() mask module.
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masks.scad
87
masks.scad
@ -256,6 +256,93 @@ module fillet_mask_y(l=1.0, r=1.0) xrot(90) fillet_mask(h=l, r=r, center=true);
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module fillet_mask_x(l=1.0, r=1.0) yrot(90) fillet_mask(h=l, r=r, center=true);
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// Fillets the edges of a cuboid region containing the given children.
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// fillet = Radius of the fillet. (Default: 1)
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// size = The size of the rectangular cuboid we want to chamfer.
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// edges = Which edges do we want to chamfer. Recommend to use EDGE constants from constants.scad.
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// [
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// [Y+Z+, Y-Z+, Y-Z-, Y+Z-],
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// [X+Z+, X-Z+, X-Z-, X+Z-],
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// [X+Y+, X-Y+, X-Y-, X+Y-]
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// ]
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// Example:
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// include <BOSL/constants.scad>
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// fillet(fillet=10, size=[50,100,150], edges=EDGES_TOP + EDGES_RIGHT - EDGE_BOT_RT, $fn=24) {
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// cube(size=[50,100,150], center=true);
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// }
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module fillet(fillet=1, size=[1,1,1], edges=[[0,0,0,0], [1,1,0,0], [0,0,0,0]])
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{
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eps = 0.1;
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x = size[0];
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y = size[1];
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z = size[2];
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lx = x + eps;
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ly = y + eps;
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lz = z + eps;
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rx = x - 2*fillet;
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ry = y - 2*fillet;
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rz = z - 2*fillet;
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offsets = [
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[[0, 1, 1], [ 0,-1, 1], [ 0,-1,-1], [0, 1,-1]],
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[[1, 0, 1], [-1, 0, 1], [-1, 0,-1], [1, 0,-1]],
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[[1, 1, 0], [-1, 1, 0], [-1,-1, 0], [1,-1, 0]]
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];
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corners = [
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edges[0][2] + edges[1][2] + edges[2][2],
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edges[0][2] + edges[1][3] + edges[2][3],
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edges[0][3] + edges[1][2] + edges[2][1],
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edges[0][3] + edges[1][3] + edges[2][0],
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edges[0][1] + edges[1][1] + edges[2][2],
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edges[0][1] + edges[1][0] + edges[2][3],
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edges[0][0] + edges[1][1] + edges[2][1],
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edges[0][0] + edges[1][0] + edges[2][0]
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];
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majrots = [[0,90,0], [90,0,0], [0,0,0]];
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sides = quantup(segs(fillet),4);
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sc = 1/cos(180/sides);
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$fn = sides;
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difference() {
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children();
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for (axis=[0:2], i=[0:3]) {
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if (edges[axis][i]>0) {
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difference() {
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translate(vmul(offsets[axis][i], [lx,ly,lz]/2)) {
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rotate(majrots[axis]) {
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cube([fillet*2, fillet*2, size[axis]+eps], center=true);
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}
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}
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translate(vmul(offsets[axis][i], [rx,ry,rz]/2)) {
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rotate(majrots[axis]) {
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zrot(180/sides) cylinder(h=size[axis]+eps*2, r=fillet*sc, center=true);
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}
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}
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}
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}
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}
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for (za=[0,1], ya=[0,1], xa=[0,1]) {
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idx = xa + 2*ya + 4*za;
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if (corners[idx] > 2) {
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difference() {
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translate([(xa-0.5)*lx, (ya-0.5)*ly, (za-0.5)*lz]) {
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cube(fillet*2, center=true);
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}
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translate([(xa-0.5)*rx, (ya-0.5)*ry, (za-0.5)*rz]) {
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zrot(180/sides) {
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rotate_extrude(convexity=2) {
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difference() {
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zrot(180/sides) circle(r=fillet*sc*sc);
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left(fillet*2) square(fillet*2*2, center=true);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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// Creates a vertical mask that can be used to fillet the edge where two
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// face meet, at any arbitrary angle. Difference it from the object to
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// be filletted. The center of the mask should align exactly with the
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