Fix minor doc errors

This commit is contained in:
Alex Matulich
2025-08-08 14:02:46 -07:00
parent ce851e5f96
commit d9bb3ed6f2
2 changed files with 8 additions and 3 deletions

View File

@@ -596,7 +596,7 @@ function resample_path(path, n, spacing, keep_corners, closed=true) =
// maxerr = Maximum deviation from line connecting last kept point to a further point; points beyond this deviation are kept.
// ---
// closed = Set to true if path is closed. If false, endpoints are retained in the output. Default: false
// Example(2D,Med,VPD=34900,VPT=[5702,6507,0]): A map of California, originally a 262-point polygon (yellow, on left), reduced to 39 points (green, on right).
// Example(2D,Med,VPD=38000,VPT=[5600,6500,0]): A map of California, originally a 262-point polygon (yellow, on left), reduced to 39 points (green, on right).
// calif = [
// [225,12681], [199,12544], [180,12490], [221,12435], [300,12342], [310,12315], [320,12263], [350,12154],
// [374,11968], [350,11820], [328,11707], [291,11586], [259,11553], [275,11499], [304,11420], [312,11321],

View File

@@ -51,7 +51,12 @@ EMPTY_VNF = [[],[]]; // The standard empty VNF with no vertices or faces.
// * "convex" — choose the locally convex division
// * "concave" — choose the locally concave division
// * "quad" — makes quadrilateral edges, which may not be coplanar, relying on OpensCAD to decide how to handle them.
// Degenerate faces are not included in the output, but if this results in unused vertices, those unused vertices do still appear in the output.
// Degenerate faces are not included in the output, but if this results in unused vertices, those unused vertices do still appear in the output.
// .
// The vertex list *must* be a rectangular array. If rows of points are generated based on a radius and one of
// special variables `$fs` or `$fa`, the number of points may not be constant from row to row, causing the
// array to be non-rectangular. Consider using `$fn` instead, or use {{vnf_tri_array()}} to create a VNF
// object from a non-rectangular array.
// .
// You can apply a texture to the vertex array VNF using the usual texture parameters.
// See [Texturing](skin.scad#section-texturing) for more details on how textures work.
@@ -343,7 +348,7 @@ function vnf_vertex_array(
) =
assert(in_list(style,["default","alt","quincunx", "convex","concave", "min_edge","min_area","flip1","flip2","quad"]))
assert(is_matrix(points[0], n=3),"\nPoint array has the wrong shape or points are not 3d.")
assert(is_consistent(points), "\nNon-rectangular or invalid point array.")
assert(is_consistent(points), "\nNon-rectangular or invalid point array (vnf_tri_array() may work).")
assert(is_bool(triangulate))
is_def(texture) ?
_textured_point_array(points=points, texture=texture, tex_reps=tex_reps, tex_size=tex_size,