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add bot_corner to teardrop2d()
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@@ -1327,20 +1327,21 @@ module jittered_poly(path, dist=1/512) {
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// Topics: Shapes (2D), Paths (2D), Path Generators, Attachable
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// See Also: teardrop(), onion(), keyhole()
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// Description:
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// When called as a module, makes a 2D teardrop shape. Useful for extruding into 3D printable holes as it limits overhang to 45 degrees. Uses "intersect" style anchoring.
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// The cap_h parameter truncates the top of the teardrop. If cap_h is taller than the untruncated form then
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// the result will be the full, untruncated shape. The segments of the bottom section of the teardrop are
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// calculated to be the same as a circle or cylinder when rotated 90 degrees. (Note that this agreement is poor when `$fn=6` or `$fn=7`.
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// When called as a module, makes a 2D teardrop shape. Useful for extruding into 3D printable holes as it limits overhang to a desired angle.
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// Uses "intersect" style anchoring.
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// The cap_h parameter truncates the top of the teardrop at the specified distance from the center. If cap_h is taller than the untruncated form then
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// the result will be the full, untruncated shape. The segments of the round section of the teardrop
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// the same as a circle or cylinder when rotated 90 degrees. (Note that this agreement is poor when `$fn=6` or `$fn=7`.)
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// The number of facets is only approximately equal to `$fn`, and may also change if you set `realign=true`, which produces a flat base on the teardrop.
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// If `$fn` is a multiple of four then the teardrop will reach its extremes on all four axes. The circum option
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// produces a teardrop that circumscribes the circle; in this case set `realign=true` to get a teardrop that meets its internal extremes
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// on the axes.
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// When called as a function, returns a 2D path to for a teardrop shape.
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//
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// on the axes. To ensure sufficient room in 3d printing applications a bottom corner may also be desirable. You can add this using
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// the `bot_corner` parameter, which specifies the length that the corner protrudes from the ideal circle.
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// When called as a function, returns a 2D path for the shape, starting at the top corner or top right corner.
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// Usage: As Module
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// teardrop2d(r/d=, [ang], [cap_h]) [ATTACHMENTS];
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// teardrop2d(r/d=, [ang], [cap_h], [circum=], [realign=], [bot_corner=]) [ATTACHMENTS];
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// Usage: As Function
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// path = teardrop2d(r|d=, [ang], [cap_h]);
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//
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// path = teardrop2d(r|d=, [ang], [cap_h], [circum=], [realign=], [bot_corner=]);
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// Arguments:
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// r = radius of circular part of teardrop. (Default: 1)
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// ang = angle of hat walls from the Y axis (half the angle of the peak). (Default: 45 degrees)
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@@ -1348,19 +1349,22 @@ module jittered_poly(path, dist=1/512) {
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// ---
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// d = diameter of circular portion of bottom. (Use instead of r)
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// circum = if true, create a circumscribing teardrop. Default: false
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// bot_corner = create a bottom corner the specified distance below the given radius. Default: 0
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// realign = if true, change whether bottom of teardrop is a point or a flat. Default: false
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// anchor = Translate so anchor point is at origin (0,0,0). See [anchor](attachments.scad#subsection-anchor). Default: `CENTER`
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// spin = Rotate this many degrees around the Z axis after anchor. See [spin](attachments.scad#subsection-spin). Default: `0`
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//
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// Example(2D): Typical Shape
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// teardrop2d(r=30, ang=30);
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// Example(2D): Crop Cap
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// teardrop2d(r=30, ang=30, cap_h=40);
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// Example(2D): Close Crop
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// teardrop2d(r=30, ang=30, cap_h=20);
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module teardrop2d(r, ang=45, cap_h, d, circum=false, realign=false, anchor=CENTER, spin=0)
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// Example(2D): Add bottom corner. Here the bottom corner is quite large. Guidance for 3d printing suggests that `bot_corner` should equal the layer thickness.
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// teardrop2d(r=30, cap_h=35, bot_corner=5);
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module teardrop2d(r, ang=45, cap_h, d, circum=false, realign=false, bot_corner=0, anchor=CENTER, spin=0)
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{
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path = teardrop2d(r=r, d=d, ang=ang, circum=circum, realign=realign, cap_h=cap_h);
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path = teardrop2d(r=r, d=d, ang=ang, circum=circum, realign=realign, cap_h=cap_h, bot_corner=bot_corner);
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attachable(anchor,spin, two_d=true, path=path, extent=false) {
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polygon(path);
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children();
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@@ -1370,9 +1374,32 @@ module teardrop2d(r, ang=45, cap_h, d, circum=false, realign=false, anchor=CENTE
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// _extrapt = true causes the point to be duplicated so a teardrop with no cap
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// has the same point count as one with a cap.
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function teardrop2d(r, ang=45, cap_h, d, circum=false, realign=false, anchor=CENTER, spin=0, _extrapt=false) =
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function teardrop2d(r, ang=45, cap_h, d, circum=false, realign=false, anchor=CENTER, spin=0, bot_corner=0, _extrapt=false) =
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let(
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r = get_radius(r=r, d=d, dflt=1)
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)
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bot_corner!=0 ?
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assert(all_positive([bot_corner]), "bot_corner must be nonnegative")
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let(
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path = teardrop2d(r=r,ang=ang, cap_h=cap_h, circum=circum, realign=realign),
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corner = -r-bot_corner,
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alpha = acos(r/corner),
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joint = r*[sin(alpha),cos(alpha)],
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table = [[0,corner],joint],
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halfpath = [for(pt=path) if (pt.x>=0)
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let(proj=lookup(pt.x,table))
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pt.x>joint.x || pt.y>0 || pt.y<=proj ? pt : [pt.x,proj]],
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fullpath = deduplicate(
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[
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each halfpath,
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if (last(halfpath).x>0) [0,corner],
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each reverse(xflip(halfpath))
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], closed=!_extrapt
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)
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)
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reorient(anchor,spin,two_d=true, path=fullpath, p=fullpath, extent=false)
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:
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let(
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r = get_radius(r=r, d=d, dflt=1),
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minheight = r*sin(ang),
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maxheight = r/sin(ang), //cos(90-ang),
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pointycap = is_undef(cap_h) || cap_h>=maxheight
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