Merge pull request #1438 from BelfrySCAD/revarbat_dev

Documented tex_taper= for rotate_sweep()
This commit is contained in:
Revar Desmera 2024-06-01 02:18:36 -07:00 committed by GitHub
commit fec1fa07e3
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194

View File

@ -878,6 +878,7 @@ function linear_sweep(
// tex_rot = Rotate texture by specified angle, which must be a multiple of 90 degrees. Default: 0
// tex_depth = Specify texture depth; if negative, invert the texture. Default: 1.
// tex_samples = Minimum number of "bend points" to have in VNF texture tiles. Default: 8
// tex_taper = If given as a number, tapers the texture height to zero over the first and last given percentage of the path. If given as a lookup table with indices between 0 and 100, uses the percentage lookup table to ramp the texture heights. Default: `undef` (no taper)
// style = {{vnf_vertex_array()}} style. Default: "min_edge"
// closed = If false, and shape is given as a path, then the revolved path will be sealed to the axis of rotation with untextured caps. Default: `true`
// convexity = (Module only) Convexity setting for use with polyhedron. Default: 10
@ -961,6 +962,32 @@ function linear_sweep(
// rgn, texture="diamonds",
// tex_size=[10,10], tex_depth=1,
// angle=240, style="concave");
// Example: Tapering off the ends of the texturing.
// path = [
// [20, 30], [20, 20],
// each arc(r=20, corner=[[20,20],[10,0],[20,-20]]),
// [20,-20], [20,-30],
// ];
// rotate_sweep(
// path, closed=false,
// texture="trunc_pyramids",
// tex_size=[5,5], tex_depth=1,
// tex_taper=20,
// style="convex",
// convexity=10);
// Example: Tapering of textures via lookup table.
// path = [
// [20, 30], [20, 20],
// each arc(r=20, corner=[[20,20],[10,0],[20,-20]]),
// [20,-20], [20,-30],
// ];
// rotate_sweep(
// path, closed=false,
// texture="trunc_pyramids",
// tex_size=[5,5], tex_depth=1,
// tex_taper=[[0,0], [10,0], [10.1,1], [100,1]],
// style="convex",
// convexity=10);
function rotate_sweep(
shape, angle=360,