mirror of
https://github.com/nophead/NopSCADlib.git
synced 2025-01-16 21:18:15 +01:00
Added offset_paths() to sweep.scad.
show_path() now takes an optional radius.
This commit is contained in:
parent
7a395e475e
commit
a5b2018008
@ -7451,6 +7451,7 @@ Each vertex, apart from the first and the last, has an associated radius and the
|
||||
| `cap(facets, segment = 0, end)` | Create the mesh for an end cap |
|
||||
| `circle_points(r = 1, z = 0, dir = -1)` | Generate the points of a circle, setting z makes a single turn spiral |
|
||||
| `helical_twist_per_segment(r, pitch, sides)` | Calculate the twist around Z that rotate_from_to() introduces |
|
||||
| `offset_paths(path, offsets, twists = 0)` | Create new paths offset from the original, optionally spiralling around it |
|
||||
| `rectangle_points(w, h)` | Generate the points of a rectangle |
|
||||
| `rounded_path(path)` | Convert a rounded_path, consisting of a start coordinate, vertex / radius pairs and then an end coordinate, to a path of points for sweep. |
|
||||
| `rounded_path_vertices(path)` | Show the unrounded version of a rounded_path for debug |
|
||||
@ -7462,7 +7463,7 @@ Each vertex, apart from the first and the last, has an associated radius and the
|
||||
### Modules
|
||||
| Module | Description |
|
||||
|:--- |:--- |
|
||||
| `show_path(path)` | Show a path using a chain of hulls for debugging, duplicate points are highlighted. |
|
||||
| `show_path(path, r = 0.1)` | Show a path using a chain of hulls for debugging, duplicate points are highlighted. |
|
||||
| `sweep(path, profile, loop = false, twist = 0, convexity = 1)` | Draw a polyhedron that is the swept volume |
|
||||
|
||||
![sweep](tests/png/sweep.png)
|
||||
|
@ -111,7 +111,7 @@ function helical_twist_per_segment(r, pitch, sides) = //! Calculate the twist ar
|
||||
//
|
||||
// Generate all the transforms for the profile of the swept volume.
|
||||
//
|
||||
function sweep_transforms(path, loop = false, twist = 0) =
|
||||
function sweep_transforms(path, loop = false, twist = 0, initial_rotation = undef) =
|
||||
let(len = len(path),
|
||||
last = len - 1,
|
||||
|
||||
@ -122,7 +122,7 @@ function sweep_transforms(path, loop = false, twist = 0) =
|
||||
lengths = [for(i = 0, t = 0; i < len; t = t + norm(path[min(i + 1, last)] - path[i]), i = i + 1) t],
|
||||
length = lengths[last],
|
||||
|
||||
rotations = [for(i = 0, rot = fs_frame(tangents);
|
||||
rotations = [for(i = 0, rot = is_undef(initial_rotation) ? fs_frame(tangents) : rot3_z(initial_rotation);
|
||||
i < len;
|
||||
i = i + 1,
|
||||
rot = i < len ? rotate_from_to(tangents[i - 1], tangents[i]) * rot : undef) rot],
|
||||
@ -169,7 +169,7 @@ function sweep(path, profile, loop = false, twist = 0) = //! Generate the point
|
||||
points = skin_points(profile, path, loop, twist),
|
||||
skin_faces = skin_faces(points, npoints, facets, loop),
|
||||
faces = loop ? skin_faces : concat([cap(facets)], skin_faces, [cap(facets, npoints - 1)])
|
||||
) [points, faces];
|
||||
) [points, faces];
|
||||
|
||||
module sweep(path, profile, loop = false, twist = 0, convexity = 1) { //! Draw a polyhedron that is the swept volume
|
||||
mesh = sweep(path, profile, loop, twist);
|
||||
@ -229,16 +229,20 @@ function rounded_path(path) = //! Convert a rounded_path, consisting of a start
|
||||
|
||||
function segmented_path(path, min_segment) = [ //! Add points to a path to enforce a minimum segment length
|
||||
for(i = [0 : len(path) - 2])
|
||||
let(delta =
|
||||
assert(path[i] != path[i + 1], str("Coincident points at path[", i, "] = ", path[i]))
|
||||
path[i+1] - path[i],
|
||||
segs = ceil(norm(delta) / min_segment)
|
||||
)
|
||||
for(j = [0 : segs - 1])
|
||||
path[i] + delta * j / segs, // Linear interpolation
|
||||
path[len(path) - 1]
|
||||
let(delta =
|
||||
assert(path[i] != path[i + 1], str("Coincident points at path[", i, "] = ", path[i]))
|
||||
path[i+1] - path[i],
|
||||
segs = ceil(norm(delta) / min_segment)
|
||||
)
|
||||
for(j = [0 : segs - 1])
|
||||
path[i] + delta * j / segs, // Linear interpolation
|
||||
path[len(path) - 1]
|
||||
];
|
||||
|
||||
function offset_paths(path, offsets, twists = 0) = let( //! Create new paths offset from the original, optionally spiralling around it
|
||||
transforms = sweep_transforms(path, twist = 360 * twists, initial_rotation = 0)
|
||||
) [for(o = offsets) let(initial = [o.x, o.y, o.z, 1]) [for(t = transforms) initial * t]];
|
||||
|
||||
function spiral_paths(path, n, r, twists, start_angle) = let( //! Create a new paths which spiral around the given path. Use for making twisted cables
|
||||
segment = twists ? path_length(path) / twists / r2sides(2 * r) : inf,
|
||||
transforms = sweep_transforms(segmented_path(path, segment), twist = 360 * twists)
|
||||
@ -246,16 +250,16 @@ function spiral_paths(path, n, r, twists, start_angle) = let( //! Create a new p
|
||||
|
||||
function rounded_path_vertices(path) = [path[0], for(i = [1 : 2 : len(path) - 1]) path[i]]; //! Show the unrounded version of a rounded_path for debug
|
||||
|
||||
module show_path(path) //! Show a path using a chain of hulls for debugging, duplicate points are highlighted.
|
||||
module show_path(path, r = 0.1) //! Show a path using a chain of hulls for debugging, duplicate points are highlighted.
|
||||
for(i = [0 : len(path) - 2]) {
|
||||
hull($fn = 16) {
|
||||
translate(path[i])
|
||||
sphere(0.1);
|
||||
sphere(r);
|
||||
|
||||
translate(path[i + 1])
|
||||
sphere(0.1);
|
||||
sphere(r);
|
||||
}
|
||||
if(path[i] == path[i + 1])
|
||||
translate(path[i])
|
||||
color("red") sphere(1);
|
||||
color("red") sphere($fn = 16, r * 4);
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user