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Author SHA1 Message Date
Chris Palmer
76ea28e88e Merge branch 'martinbudden-render_if' 2020-12-20 21:30:39 +00:00
Chris Palmer
44cf9e910b Updated readme for render_if() 2020-12-20 21:30:05 +00:00
Chris Palmer
0261362794 Merge branch 'render_if' of https://github.com/martinbudden/NopSCADlib into martinbudden-render_if 2020-12-20 17:25:39 +00:00
Chris Palmer
2e6b55bcbc Merge branch 'martinbudden-rounded_rectangle_xyz' 2020-12-20 17:24:13 +00:00
Chris Palmer
20901f0356 Updated rounded_rectangle pictures and readme. 2020-12-20 17:24:00 +00:00
Chris Palmer
77ffdcb1ac Merge branch 'rounded_rectangle_xyz' of https://github.com/martinbudden/NopSCADlib into martinbudden-rounded_rectangle_xyz 2020-12-20 16:50:51 +00:00
Martin Budden
14c6219733 Added rounded_rectangles in the XZ and YZ planes. 2020-12-20 09:16:40 +00:00
Martin Budden
b21b7b9de0 Added render_if module. 2020-12-20 08:53:42 +00:00
5 changed files with 33 additions and 2 deletions

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@@ -6098,6 +6098,7 @@ Global constants, functions and modules. This file is used directly or indirectl
| ```ellipse(xr, yr)``` | Draw an ellipse |
| ```extrude_if(h, center = true)``` | Extrudes 2D object to 3D when ```h``` is nonzero, otherwise leaves it 2D |
| ```hflip(flip=true)``` | Invert children by doing a 180° flip around the Y axis |
| ```render_if(render = true, convexity = 2)``` | Renders an object if ```render``` is true, otherwise leaves it unrendered |
| ```right_triangle(width, height, h, center = true)``` | A right angled triangle with the 90° corner at the origin. 3D when ```h``` is nonzero, otherwise 2D |
| ```semi_circle(r, d = undef)``` | A semi circle in the positive Y domain |
| ```translate_z(z)``` | Shortcut for Z only translations |
@@ -6199,6 +6200,8 @@ Rectangle with rounded corners.
| Module | Description |
|:--- |:--- |
| ```rounded_rectangle(size, r, center = true, xy_center = true)``` | Like ```cube()``` but corners rounded in XY plane and separate centre options for xy and z. |
| ```rounded_rectangle_xz(size, r, center = true, xy_center = true)``` | Like ```cube()``` but corners rounded in XZ plane and separate centre options for xy and z. |
| ```rounded_rectangle_yz(size, r, center = true, xy_center = true)``` | Like ```cube()``` but corners rounded in YX plane and separate centre options for xy and z. |
| ```rounded_square(size, r, center = true)``` | Like ```square()``` but with with rounded corners |
![rounded_rectangle](tests/png/rounded_rectangle.png)

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@@ -25,6 +25,12 @@ module rounded_rectangles() {
translate([40, 0])
rounded_rectangle([30, 20, 10], 3);
translate([80, 0])
rounded_rectangle_xz([30, 20, 10], 3);
translate([120, 0])
rounded_rectangle_yz([30, 20, 10], 3);
}
rounded_rectangles();

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@@ -52,6 +52,13 @@ function slice(list, start = 0, end = undef) = let( //! Slice a list or string w
) is_string(list) ? slice_str(list, start, end) : [for(i = [start : 1 : end - 1]) list[i]];
module render_if(render = true, convexity = 2) //! Renders an object if ```render``` is true, otherwise leaves it unrendered
if (render)
render(convexity = convexity)
children();
else
children();
module extrude_if(h, center = true) //! Extrudes 2D object to 3D when ```h``` is nonzero, otherwise leaves it 2D
if(h)
linear_extrude(h, center = center, convexity = 2) // 3D

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@@ -28,6 +28,21 @@ module rounded_square(size, r, center = true) //! Like ```square()``` but with w
module rounded_rectangle(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in XY plane and separate centre options for xy and z.
{
linear_extrude(size[2], center = center)
rounded_square([size[0], size[1]], r, xy_center);
linear_extrude(size.z, center = center)
rounded_square([size.x, size.y], r, xy_center);
}
module rounded_rectangle_xz(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in XZ plane and separate centre options for xy and z.
{
translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, center ? 0 : size.z / 2])
rotate([90, 0, 0])
rounded_rectangle([size.x, size.z, size.y], r, center = true, xy_center = true);
}
module rounded_rectangle_yz(size, r, center = true, xy_center = true) //! Like ```cube()``` but corners rounded in YX plane and separate centre options for xy and z.
{
translate([xy_center ? 0 : size.x / 2, xy_center ? 0 : size.y / 2, center ? 0 : size.z / 2])
rotate([90, 0, 90])
rounded_rectangle([size.y, size.z, size.x], r, center = true, xy_center = true);
}