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add theta_maze

This commit is contained in:
Justin Lin
2021-02-28 10:12:55 +08:00
parent 1228f6616c
commit 03e29852b8
5 changed files with 294 additions and 1 deletions

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@@ -248,4 +248,6 @@ These examples incubate dotSCAD and dotSCAD refactors these examples. See [examp
- [maze/mz_square_walls](https://openhome.cc/eGossip/OpenSCAD/lib3x-mz_square_walls.html)
- [maze/mz_hex_walls](https://openhome.cc/eGossip/OpenSCAD/lib3x-mz_hex_walls.html)
- [maze/mz_square_initialize](https://openhome.cc/eGossip/OpenSCAD/lib3x-mz_square_initialize.html)
- [maze/mz_hamiltonian](https://openhome.cc/eGossip/OpenSCAD/lib3x-mz_hamiltonian.html)
- [maze/mz_hamiltonian](https://openhome.cc/eGossip/OpenSCAD/lib3x-mz_hamiltonian.html)
- `maze/mz_theta_cells`
- `maze/mz_theta_get`

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@@ -24,6 +24,8 @@ New modules/functions
- `util/some`
- `util/swap`
- `util/shuffle`
- `maze/mz_theta_cells`
- `maze/mz_theta_get`
- delete `m_cumulate`
- delete `trianglate`, use `tri_ear_clipping`?

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@@ -0,0 +1,271 @@
use <../../util/rand.scad>;
use <../../util/slice.scad>;
use <../../util/some.scad>;
NO_WALL = 0;
INWARD_WALL = 1;
CCW_WALL = 2;
INWARD_CCW_WALL = 3;
function cell(ri, ci, wallType, notVisited = true, inward = undef, outwards = undef, cw = undef, ccw = undef) =
[ri, ci, wallType, notVisited, inward, outwards, cw, ccw];
function get_ri(cell) = cell[0];
function get_ci(cell) = cell[1];
function get_wallType(cell) = cell[2];
function get_inward(cell) = cell[4];
function get_outwards(cell) = cell[5];
function get_cw(cell) = cell[6];
function get_ccw(cell) = cell[7];
function set_wallType(cell, wallType) = [
cell[0], cell[1], wallType, cell[3], cell[4], cell[5], cell[6], cell[7]
];
function set_visited(cell) = [
cell[0], cell[1], cell[2], false, cell[4], cell[5], cell[6], cell[7]
];
function set_outwards(cell, outwards) = [
cell[0], cell[1], cell[2], cell[3], cell[4], outwards, cell[6], cell[7]
];
function get_outwards(cell) = cell[5];
function add_outward(cell, ri, ci) = [
cell[0], cell[1], cell[2], cell[3], cell[4], concat(get_outwards(cell), [[ri, ci]]), cell[6], cell[7]
];
function columnLengOfRow(ri, cellWidth, previousColumnLeng, dividedRatio) =
let(
r = ri * cellWidth,
circumference = 2 * PI * r,
estimatedOutWallWidth = circumference / previousColumnLeng,
ratio = estimatedOutWallWidth / cellWidth >= dividedRatio ? 2 : 1
)
previousColumnLeng * ratio;
function init_theta_maze(totalRows, beginingColumns, dividedRatio = 1.5) =
let(
cellWidth = 1 / totalRows,
r0 = [
for(ci=0; ci < beginingColumns; ci = ci + 1)
cell(0, ci, INWARD_CCW_WALL)
]
)
_init_theta_maze(1, [r0], totalRows, dividedRatio, cellWidth);
function _init_theta_maze(ri, maze, totalRows, dividedRatio, cellWidth) =
ri == totalRows ? maze :
let(
columnLeng = columnLengOfRow(ri, cellWidth, len(maze[ri - 1]), dividedRatio),
row = [
for(ci = 0; ci < columnLeng; ci = ci + 1)
cell(ri, ci, INWARD_CCW_WALL)
]
)
_init_theta_maze(ri + 1, concat(maze, [row]), totalRows, dividedRatio, cellWidth);
function update_maze_row(row, cell) =
concat(slice(row, 0, cell[1]), [cell], slice(row, cell[1] + 1));
function update_maze(maze, cell) =
let(
row = maze[cell[0]],
u_row = update_maze_row(row, cell)
)
concat(slice(maze, 0, cell[0]), [u_row], slice(maze, cell[0] + 1));
function config_outwards(maze, cell_outwards_lt) =
_config_outwards(maze, cell_outwards_lt, len(cell_outwards_lt));
function _config_outwards(maze, cell_outwards_lt, leng, i = 0) =
i == leng ? maze :
let(
ci = cell_outwards_lt[i][0],
oi = cell_outwards_lt[i][1],
c = maze[ci[0]][ci[1]],
nc = add_outward(c, oi[0], oi[1]),
nm = update_maze(maze, nc)
)
_config_outwards(nm, cell_outwards_lt, leng, i + 1);
function config_nbrs(maze) =
let(
outmost = len(maze) - 1,
maze2 = [ // config empty outwards except outmost row
for(row = maze)
[
for(c = row)
get_ri(c) < outmost ? set_outwards(c, []) : c
]
],
cell_outwards_lt = [
for(row = maze2)
for(c = row)
let(
ri = get_ri(c),
ci = get_ci(c),
r_leng = len(maze2[ri])
)
if(ri > 0)
[
[ri - 1, floor(ci / (r_leng / len(maze2[ri - 1])))],
[ri, ci]
]
],
maze3 = [ // config cw, ccw, inward nbrs
for(row = maze2)
[
for(c = row)
let(
ri = get_ri(c),
ci = get_ci(c),
r_leng = len(maze2[ri]),
cw = [ri, ci > 0 ? (ci - 1) : (ci - 1 + r_leng)],
ccw = [ri, (ci + 1) % r_leng]
)
ri > 0 ?
let(
ratio = r_leng / len(maze2[ri - 1]),
inward = [ri - 1, floor(ci / ratio)]
)
[ri, ci, c[2], c[3], inward, c[5], cw, ccw] :
[ri, ci, c[2], c[3], c[4], c[5], cw, ccw]
]
]
)
config_outwards(maze3, cell_outwards_lt);
// function isVisitable(cell) = cell[3];
isVisitable = function(cell) cell[3];
// dirs
IN = 0;
OUT = 1;
CW = 2;
CCW = 3;
_rand_dir_table = [
[0, 1, 2, 3],
[0, 1, 3, 2],
[0, 2, 1, 3],
[0, 2, 3, 1],
[0, 3, 1, 2],
[0, 3, 2, 1],
[1, 0, 2, 3],
[1, 0, 3, 2],
[1, 2, 0, 3],
[1, 2, 3, 0],
[1, 3, 0, 2],
[1, 3, 2, 0],
[2, 0, 1, 3],
[2, 0, 3, 1],
[2, 1, 0, 3],
[2, 1, 3, 0],
[2, 3, 0, 1],
[2, 3, 1, 0],
[3, 0, 1, 2],
[3, 0, 2, 1],
[3, 1, 0, 2],
[3, 1, 2, 0],
[3, 2, 0, 1],
[3, 2, 1, 0]
];
function rand_dirs(c, seed) =
let(r = is_undef(seed) ? rands(0, 24, 1) : rands(0, 24, 1, c + seed))
_rand_dir_table[round(r[0])];
function visitable_dirs(maze, dirs, currentCell) =
[
for(dir = dirs)
let(nxcs = nextCells(maze, currentCell, dir))
if(some(nxcs, isVisitable))
dir
];
function nextCells(maze, cell, dir) =
let(
inward = get_inward(cell),
outwards = get_outwards(cell),
cw = get_cw(cell),
ccw = get_ccw(cell)
)
[
is_undef(inward) ? [] : [maze[inward[0]][inward[1]]],
is_undef(outwards) ? [] : [for(outward = outwards) maze[outward[0]][outward[1]]],
is_undef(cw) ? [] : [maze[cw[0]][cw[1]]],
is_undef(ccw) ? [] : [maze[ccw[0]][ccw[1]]]
][dir];
function visitIN(maze, next, currentCell) =
let(
wallType = get_wallType(currentCell),
m1 = update_maze(maze,
set_wallType(currentCell, wallType == INWARD_CCW_WALL ? CCW_WALL : NO_WALL)
)
)
update_maze(m1, set_visited(next));
function visitOUT(maze, next, currentCell) = update_maze(
maze,
cell(next[0], next[1], CCW_WALL, false, next[4], next[5], next[6], next[7])
);
function visitCW(maze, next, currentCell) = update_maze(
maze,
cell(next[0], next[1], INWARD_WALL, false, next[4], next[5], next[6], next[7])
);
function visitCCW(maze, next, currentCell) =
let(
wallType = get_wallType(currentCell),
m1 = update_maze(maze,
set_wallType(currentCell, wallType == INWARD_CCW_WALL ? INWARD_WALL : NO_WALL)
)
)
update_maze(m1, set_visited(next));
function visitNext(maze, next, currentCell, dir) =
dir == IN ? visitIN(maze, next, currentCell) :
dir == OUT ? visitOUT(maze, next, currentCell) :
dir == CW ? visitCW(maze, next, currentCell) :
dir == CCW ? visitCCW(maze, next, currentCell) : maze;
function backtracker(maze, currentIndices, rows, seed) =
let(
rdirs = rand_dirs(currentIndices[0] * rows + currentIndices[1], seed),
vdirs = visitable_dirs(maze, rdirs, maze[currentIndices[0]][ currentIndices[1]]),
vdirs_leng = len(vdirs)
)
vdirs_leng == 0 ? maze : // 完全沒有可造訪的方向就回溯
visit_dirs(maze, currentIndices, vdirs, vdirs_leng, rows, seed); // go maze
function visit_dirs(maze, currentIndices, dirs, dirs_leng, rows, seed, i = 0) =
i == dirs_leng ? maze :
let(
dir = dirs[i],
cells_indices = [for(c = nextCells(maze, maze[currentIndices[0]][currentIndices[1]], dir)) [c[0], c[1]]],
cells_leng = len(cells_indices),
m = visit_cells(maze, currentIndices, dir, cells_indices, cells_leng, rows, seed)
)
visit_dirs(m, currentIndices, dirs, dirs_leng, rows, seed, i + 1);
function visit_cells(maze, currentIndices, dir, cells_indices, cells_leng, rows, seed, i = 0) =
i == cells_leng ? maze :
let(indices = cells_indices[i])
isVisitable(maze[indices[0]][indices[1]]) ?
let(m = visitNext(maze, maze[indices[0]][indices[1]], maze[currentIndices[0]][currentIndices[1]], dir))
visit_cells(
backtracker(
m,
m[indices[0]][indices[1]],
rows,
seed
),
maze[currentIndices[0]][currentIndices[1]], dir, cells_indices, cells_leng, rows, i + 1
) :
visit_cells(maze, maze[currentIndices[0]][currentIndices[1]], dir, cells_indices, cells_leng, rows, seed, i + 1);

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@@ -0,0 +1,9 @@
use <_impl/_mz_theta_cells.scad>;
function mz_theta_cells(rows, begining_olumns, divided_ratio = 1.5, seed) =
let(
before_traveled = config_nbrs(init_theta_maze(rows, begining_olumns, divided_ratio)),
start = set_visited(before_traveled[0][0])
)
backtracker(
update_maze(before_traveled, start), [0, 0], rows);

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@@ -0,0 +1,9 @@
function mz_theta_get(cell, query) =
let(
i = search(query, [
["r", 0],
["c", 1],
["t", 2]
])[0]
)
i != 2 ? cell[i] : ["NO_WALL", "INWARD_WALL", "CCW_WALL", "INWARD_CCW_WALL"][cell[i]];