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mirror of https://github.com/JustinSDK/dotSCAD.git synced 2025-08-18 04:21:16 +02:00
This commit is contained in:
Justin Lin
2020-02-16 16:20:55 +08:00
parent 4eaf763a85
commit 1fd45af2fa

View File

@@ -1,5 +1,6 @@
use <bend.scad>;
use <square_maze.scad>;
use <experimental/mz_blocks.scad>;
use <experimental/mz_walls.scad>;
radius = 30;
height = 60;
@@ -11,8 +12,7 @@ wall_top_scale = 0.25;
fn = 24;
module build_ramp_maze(rows, columns, blocks, block_width, wall_thickness, wall_height, wall_top_scale) {
module cylinder_maze() {
module ramp_line(point1, point2, width = 1, height = 1, top_scale = 0.25) {
angle = 90 - atan((point2[1] - point1[1]) / (point2[0] - point1[0]));
offset_x = 0.5 * width * cos(angle);
@@ -32,61 +32,26 @@ module build_ramp_maze(rows, columns, blocks, block_width, wall_thickness, wall_
}
}
module draw_ramp_block(block, block_width, wall_thickness, wall_height, wall_top_scale) {
translate([get_x(block) - 1, get_y(block) - 1] * block_width) {
if(upper_wall(block) || upper_right_wall(block)) {
ramp_line(
[0, block_width], [block_width, block_width], wall_thickness, wall_height, wall_top_scale
);
}
if(right_wall(block) || upper_right_wall(block)) {
ramp_line(
[block_width, block_width], [block_width, 0], wall_thickness, wall_height, wall_top_scale
);
}
}
}
for(block = blocks) {
draw_ramp_block(
block,
block_width,
wall_thickness,
wall_height,
wall_top_scale
);
}
ramp_line(
[0, 0], [block_width * columns, 0],
wall_thickness, wall_height, wall_top_scale
);
}
module cylinder_maze() {
maze_rows = round(height / block_width);
maze_columns = round(2 * 3.14159 * radius / block_width);
maze_blocks = go_maze(
1, maze_rows,
starting_maze(maze_rows, maze_columns),
maze_blocks = mz_blocks(
[1, maze_rows],
maze_rows, maze_columns,
x_circular = true
);
walls = mz_walls(maze_blocks, maze_rows, maze_columns, block_width, left_border = false);
leng_circumference = block_width * maze_columns + wall_thickness;
bend(size = [leng_circumference, block_width * maze_rows + wall_thickness, wall_height], angle = 360 + 360 * wall_thickness / leng_circumference, frags = fn)
translate([0, wall_thickness / 2, 0]) build_ramp_maze(
maze_rows,
maze_columns,
maze_blocks,
block_width,
wall_thickness,
wall_height,
wall_top_scale
);
translate([0, wall_thickness / 2])
for(wall = walls) {
for(i = [0:len(wall) - 2]) {
ramp_line(wall[i], wall[i + 1], wall_thickness, wall_height, wall_top_scale);
}
}
}
cylinder_maze();