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refactor deps
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@@ -1,6 +1,5 @@
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include <hull_polyline2d.scad>;
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include <pixel/px_from.scad>;
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include <pixel/px_ascii.scad>;
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use <hull_polyline2d.scad>;
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use <pixel/px_ascii.scad>;
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tx = "3.14159265358979323846264338327950288419716939937510582097494459230781640628620899862803482534211706798214808651328230664709384460955058223172";
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