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https://github.com/JustinSDK/dotSCAD.git
synced 2025-08-01 04:20:27 +02:00
refactor
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@@ -1,7 +1,12 @@
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NO_WALL = 0;
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UPPER_WALL = 1;
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RIGHT_WALL = 2;
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UPPER_RIGHT_WALL = 3;
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// NO_WALL = 0;
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// UPPER_WALL = 1;
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// RIGHT_WALL = 2;
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// UPPER_RIGHT_WALL = 3;
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function no_wall(block_data) = get_wall_type(block_data) == 0;
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function upper_wall(block_data) = get_wall_type(block_data) == 1;
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function right_wall(block_data) = get_wall_type(block_data) == 2;
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function upper_right_wall(block_data) = get_wall_type(block_data) == 3;
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function block_data(x, y, wall_type, visited) = [x, y, wall_type, visited];
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function get_x(block_data) = block_data[0];
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@@ -15,7 +20,7 @@ function starting_maze(rows, columns) = [
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block_data(
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x, y,
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// all blocks have upper and right walls
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UPPER_RIGHT_WALL,
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3,
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// unvisited
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false
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)
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@@ -96,9 +101,9 @@ function next_y(y, dir, rows, circular) =
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// go right and carve the right wall
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function go_right_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x, y, UPPER_WALL, visited(x, y, maze)] :
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[x, y, NO_WALL, visited(x, y, maze)]
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upper_right_wall(b) ?
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[x, y, 1, visited(x, y, maze)] :
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[x, y, 0, visited(x, y, maze)]
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) : b
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];
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@@ -106,9 +111,9 @@ function go_right_from(x, y, maze) = [
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// go up and carve the upper wall
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function go_up_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x, y, RIGHT_WALL, visited(x, y, maze)] :
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[x, y, NO_WALL, visited(x, y, maze)]
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upper_right_wall(b) ?
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[x, y, 2, visited(x, y, maze)] :
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[x, y, 0, visited(x, y, maze)]
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) : b
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];
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@@ -121,9 +126,9 @@ function go_left_from(x, y, maze, columns) =
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)
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[
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for(b = maze) [get_x(b), get_y(b)] == [nx, y] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[nx, y, UPPER_WALL, visited(nx, y, maze)] :
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[nx, y, NO_WALL, visited(nx, y, maze)]
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upper_right_wall(b) ?
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[nx, y, 1, visited(nx, y, maze)] :
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[nx, y, 0, visited(nx, y, maze)]
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) : b
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];
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@@ -134,9 +139,9 @@ function go_down_from(x, y, maze, rows) = [
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ny = y_minus_one < 1 ? y_minus_one + rows : y_minus_one
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)
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for(b = maze) [get_x(b), get_y(b)] == [x, ny] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x, ny, RIGHT_WALL, visited(x, ny, maze)] :
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[x, ny, NO_WALL, visited(x, ny, maze)]
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upper_right_wall(b) ?
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[x, ny, 2, visited(x, ny, maze)] :
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[x, ny, 0, visited(x, ny, maze)]
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) : b
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];
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@@ -198,30 +203,30 @@ function try_routes_from(x, y, dir, maze, rows, columns, x_circular, y_circular)
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: maze;
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module build_square_maze(rows, columns, blocks, block_width, wall_thickness, left_border = true, bottom_border = true) {
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module build_block(wall_type, block_width, wall_thickness) {
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if(wall_type == UPPER_WALL || wall_type == UPPER_RIGHT_WALL) {
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// draw a upper wall
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line2d(
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[0, block_width], [block_width, block_width], wall_thickness
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);
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}
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if(wall_type == RIGHT_WALL || wall_type == UPPER_RIGHT_WALL) {
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// draw a right wall
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line2d(
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[block_width, block_width], [block_width, 0], wall_thickness
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);
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module build_block(block, block_width, wall_thickness) {
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translate([get_x(block) - 1, get_y(block) - 1] * block_width) {
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if(upper_wall(block) || upper_right_wall(block)) {
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// draw a upper wall
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line2d(
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[0, block_width], [block_width, block_width], wall_thickness
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);
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}
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if(right_wall(block) || upper_right_wall(block)) {
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// draw a right wall
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line2d(
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[block_width, block_width], [block_width, 0], wall_thickness
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);
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}
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}
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}
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for(block = blocks) {
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// move a block to a right position.
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translate([get_x(block) - 1, get_y(block) - 1] * block_width)
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build_block(
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get_wall_type(block),
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block_width,
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wall_thickness
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);
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build_block(
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block,
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block_width,
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wall_thickness
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);
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}
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if(left_border) {
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@@ -233,18 +238,13 @@ module build_square_maze(rows, columns, blocks, block_width, wall_thickness, lef
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}
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}
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function block_walls(block, block_width) =
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let(
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loc = [get_x(block) - 1, get_y(block) - 1] * block_width,
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wall_type = get_wall_type(block),
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upper_wall = wall_type == UPPER_WALL || wall_type == UPPER_RIGHT_WALL ? [[0, block_width] + loc, [block_width, block_width] + loc] : [],
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right_wall = wall_type == RIGHT_WALL || wall_type == UPPER_RIGHT_WALL ? [[block_width, block_width] + loc, [block_width, 0] + loc] : []
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upper = upper_wall(block) || upper_right_wall(block) ? [[0, block_width] + loc, [block_width, block_width] + loc] : [],
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right = right_wall(block) || upper_right_wall(block) ? [[block_width, block_width] + loc, [block_width, 0] + loc] : []
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)
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concat(
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upper_wall,
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right_wall
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);
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concat(upper, right);
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function maze_walls(blocks, rows, columns, block_width, left_border = true, bottom_border = true) =
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let(
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