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update doc
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@ -26,7 +26,7 @@ Rotates a point `a` degrees around the axis of the coordinate system or an arbit
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sphere(1);
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}
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![ptf_rotate](images/lib3x-rotate_p-1.JPG)
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![ptf_rotate](images/lib3x-ptf_rotate-1.JPG)
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use <ptf/ptf_rotate.scad>;
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@ -48,7 +48,7 @@ Rotates a point `a` degrees around the axis of the coordinate system or an arbit
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%sphere(radius);
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![ptf_rotate](images/lib3x-rotate_p-2.JPG)
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![ptf_rotate](images/lib3x-ptf_rotate-2.JPG)
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use <ptf/ptf_rotate.scad>;
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@ -66,4 +66,4 @@ Rotates a point `a` degrees around the axis of the coordinate system or an arbit
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sphere(1);
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}
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![ptf_rotate](images/lib3x-rotate_p-3.JPG)
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![ptf_rotate](images/lib3x-ptf_rotate-3.JPG)
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@ -4,6 +4,8 @@ It returns all cross-sections described by rails. Combined with the `sweep` modu
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Rails should be indexed count-clockwisely.
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**Since:** 3.2
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## Parameters
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- `rails` : A list of rails used to describe the surface of the model.
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@ -1,82 +0,0 @@
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# rotate_p
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Rotates a point `a` degrees about the axis of the coordinate system or around an arbitrary axis. It behaves as the built-in `rotate` module
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## Parameters
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- `point` : A 3D point `[x, y, z]` or a 2D point `[x, y]`.
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- `a` : If it's `[deg_x, deg_y, deg_z]`, the rotation is applied in the order `x`, `y`, `z`. If it's `[deg_x, deg_y]`, the rotation is applied in the order `x`, `y`. If it's`[deg_x]`, the rotation is only applied to the `x` axis. If it's an number, the rotation is only applied to the `z` axis or an arbitrary axis.
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- `v`: A vector allows you to set an arbitrary axis about which the object will be rotated. When `a` is an array, the `v` argument is ignored. **Since:** 1.1.
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## Examples
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You can use the code below to create a line.
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use <rotate_p.scad>;
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hull() {
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sphere(1);
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rotate([0, -45, 45])
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translate([20, 0, 0])
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sphere(1);
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}
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The following code has the same effect.
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use <rotate_p.scad>;
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point = [20, 0, 0];
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a = [0, -45, 45];
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hull() {
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sphere(1);
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translate(rotate_p(point, a))
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rotate(a)
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sphere(1);
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}
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![rotate_p](images/lib3x-rotate_p-1.JPG)
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The `rotate_p` function is useful in some situations. For example, you probably want to get all points on the path of a spiral around a sphere.
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use <rotate_p.scad>;
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radius = 40;
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step_angle = 10;
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z_circles = 20;
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points = [for(a = [0:step_angle:90 * z_circles])
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rotate_p(
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[radius, 0, 0],
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[0, -90 + 2 * a / z_circles, a]
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)
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];
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// Once you get all points on the path, you can place anything at each point.
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// I just place a sphere as a simple demonstration.
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for(p = points) {
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translate(p)
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sphere(1);
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}
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%sphere(radius);
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![rotate_p](images/lib3x-rotate_p-2.JPG)
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use <rotate_p.scad>;
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v = [10, 10, 10];
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hull() {
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sphere(1);
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translate(v)
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sphere(1);
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}
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p = [10, 10, 0];
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for(i = [0:20:340]) {
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translate(rotate_p(p, a = i, v = v))
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sphere(1);
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}
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![rotate_p](images/lib3x-rotate_p-3.JPG)
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@ -40,7 +40,7 @@ The indexes of the above triangles is:
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## Examples
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use <rotate_p.scad>;
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use <ptf/ptf_rotate.scad>;
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use <sweep.scad>;
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section1 = [
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@ -55,7 +55,7 @@ The indexes of the above triangles is:
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for(i = [0:55])
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[
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for(p = section1)
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let(pt = rotate_p(p, [90, 0, 10 * i]))
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let(pt = ptf_rotate(p, [90, 0, 10 * i]))
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[pt[0], pt[1] , pt[2] + i]
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]
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];
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@ -64,7 +64,7 @@ The indexes of the above triangles is:
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![sweep](images/lib3x-sweep-7.JPG)
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use <rotate_p.scad>;
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use <ptf/ptf_rotate.scad>;
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use <sweep.scad>;
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section1 = [
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@ -85,7 +85,7 @@ The indexes of the above triangles is:
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for(i = [0:55])
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[
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for(p = section1)
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let(pt = rotate_p(p, [90, 0, 10 * i]))
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let(pt = ptf_rotate(p, [90, 0, 10 * i]))
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[pt[0], pt[1] , pt[2] + i]
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]
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];
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@ -94,7 +94,7 @@ The indexes of the above triangles is:
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![sweep](images/lib3x-sweep-8.JPG)
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use <rotate_p.scad>;
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use <ptf/ptf_rotate.scad>;
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use <sweep.scad>;
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section1 = [
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@ -113,7 +113,7 @@ The indexes of the above triangles is:
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for(i = [0:55])
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[
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for(p = section1)
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let(pt = rotate_p(p, [90, 0, 10 * i]))
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let(pt = ptf_rotate(p, [90, 0, 10 * i]))
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[pt[0], pt[1] , pt[2] + i]
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]
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];
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