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refactor
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@@ -109,15 +109,15 @@ function visitable_dirs(r_dirs, x, y, cells, rows, columns, x_wrapping, y_wrappi
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function go_maze(x, y, cells, rows, columns, x_wrapping = false, y_wrapping = false, seed) =
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let(
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r_dirs = rand_dirs(x * rows + y, seed),
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v_dirs = visitable_dirs(r_dirs, x, y, cells, rows, columns, x_wrapping, y_wrapping)
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v_dirs = visitable_dirs(r_dirs, x, y, cells, rows, columns, x_wrapping, y_wrapping),
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nx_cells = set_visited(x, y, cells)
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)
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// have visitable dirs?
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len(v_dirs) == 0 ?
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set_visited(x, y, cells) // road closed
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len(v_dirs) == 0 ? nx_cells // road closed
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: walk_around_from(
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x, y,
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v_dirs,
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set_visited(x, y, cells),
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nx_cells,
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rows, columns,
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x_wrapping, y_wrapping,
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seed = seed
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@@ -126,7 +126,7 @@ function go_maze(x, y, cells, rows, columns, x_wrapping = false, y_wrapping = fa
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// try four directions
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function walk_around_from(x, y, dirs, cells, rows, columns, x_wrapping, y_wrapping, i = 0, seed) =
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// all done?
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i < len(dirs) ?
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i == len(dirs) ? cells :
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// not yet
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walk_around_from(x, y, dirs,
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// try one direction
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@@ -134,12 +134,13 @@ function walk_around_from(x, y, dirs, cells, rows, columns, x_wrapping, y_wrappi
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rows, columns,
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x_wrapping, y_wrapping,
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i + 1,
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seed)
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: cells;
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seed);
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function try_routes_from(x, y, dir, cells, rows, columns, x_wrapping, y_wrapping, seed) =
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// is the dir visitable?
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visitable(next_x(x, dir, columns, x_wrapping), next_y(y, dir, rows, y_wrapping), cells, rows, columns) ?
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!visitable(next_x(x, dir, columns, x_wrapping), next_y(y, dir, rows, y_wrapping), cells, rows, columns) ?
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// road closed so return cells directly
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cells :
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// try the cell
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go_maze(
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next_x(x, dir, columns, x_wrapping), next_y(y, dir, rows, y_wrapping),
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@@ -147,6 +148,4 @@ function try_routes_from(x, y, dir, cells, rows, columns, x_wrapping, y_wrapping
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rows, columns,
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x_wrapping, y_wrapping,
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seed
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)
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// road closed so return cells directly
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: cells;
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);
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