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it's documented
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@@ -1,32 +0,0 @@
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include <shape_taiwan.scad>;
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include <in_shape.scad>;
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/*
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points = [
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[10, 0],
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[10, 10],
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[-10, 10],
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[-10, -10]
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];*/
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points = shape_taiwan(30);
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%polygon(points);
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pt = [-10, 9];
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n = 200;
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xs = rands(-10, 10, n);
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ys = rands(-18, 18, n);
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pts = [
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for(i = [0:n])
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let(p = [xs[i], ys[i]])
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if(in_shape(points, p, true))
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p
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];
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for(p = pts) {
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translate(p) circle(.2);
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}
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@@ -1,12 +1,3 @@
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voronoi, bend_extrude:
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https://www.thingiverse.com/thing:3650115
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voronoi3d
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3d version of voronoi, slow but workable
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in_shape, in_line
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in_shape_demo.scad
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midpt_smooth
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midpt_smooth.scad
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