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refactor
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@@ -5,41 +5,6 @@ maze_rows = 8;
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block_width = 10;
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block_width = 10;
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stairs_width = 5;
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stairs_width = 5;
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module draw_block(wall_type, block_width, wall_thickness) {
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if(wall_type == UPPER_WALL || wall_type == UPPER_RIGHT_WALL) {
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// draw a upper wall
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line2d(
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[0, block_width], [block_width, block_width], wall_thickness
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);
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}
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if(wall_type == RIGHT_WALL || wall_type == UPPER_RIGHT_WALL) {
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// draw a right wall
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line2d(
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[block_width, block_width], [block_width, 0], wall_thickness
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);
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}
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}
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module draw_maze(rows, columns, blocks, block_width, wall_thickness) {
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for(block = blocks) {
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// move a block to a right position.
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translate([get_x(block) - 1, get_y(block) - 1] * block_width)
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draw_block(
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get_wall_type(block),
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block_width,
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wall_thickness
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);
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}
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// the lowermost wall
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line2d([0, 0], [block_width * columns, 0],
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wall_thickness);
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// the leftmost wall
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line2d([0, block_width], [0, block_width * rows],
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wall_thickness);
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}
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module pyramid_with_stairs(base_width, stairs_width, rows) {
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module pyramid_with_stairs(base_width, stairs_width, rows) {
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height = base_width * sqrt(2) / 2;
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height = base_width * sqrt(2) / 2;
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@@ -81,15 +46,20 @@ module pyramidal_staircase_maze(maze_rows, block_width, stairs_width) {
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square([block_width * maze_rows + stairs_width, block_width * maze_rows + stairs_width], center = true);
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square([block_width * maze_rows + stairs_width, block_width * maze_rows + stairs_width], center = true);
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translate([-(maze_rows * block_width) / 2, -(maze_rows * block_width) / 2, 0])
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translate([-(maze_rows * block_width) / 2, -(maze_rows * block_width) / 2, 0])
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difference() {
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draw_maze(
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maze_rows,
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maze_rows,
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maze_blocks,
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block_width,
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stairs_width
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);
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translate([0, stairs_width])
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draw_maze(
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square(stairs_width, center = true);
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maze_rows,
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translate([maze_rows * block_width, maze_rows * block_width - stairs_width])
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maze_rows,
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square(stairs_width, center = true);
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maze_blocks,
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}
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block_width,
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stairs_width
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);
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}
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}
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}
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}
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}
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}
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@@ -169,3 +169,37 @@ function try_routes_from(x, y, dir, maze, rows, columns) =
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)
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)
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// road closed so return maze directly
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// road closed so return maze directly
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: maze;
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: maze;
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module draw_block(wall_type, block_width, wall_thickness) {
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if(wall_type == UPPER_WALL || wall_type == UPPER_RIGHT_WALL) {
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// draw a upper wall
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line2d(
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[0, block_width], [block_width, block_width], wall_thickness
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);
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}
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if(wall_type == RIGHT_WALL || wall_type == UPPER_RIGHT_WALL) {
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// draw a right wall
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line2d(
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[block_width, block_width], [block_width, 0], wall_thickness
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);
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}
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}
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module draw_maze(rows, columns, blocks, block_width, wall_thickness) {
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for(block = blocks) {
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// move a block to a right position.
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translate([get_x(block) - 1, get_y(block) - 1] * block_width)
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draw_block(
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get_wall_type(block),
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block_width,
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wall_thickness
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);
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}
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// the lowermost wall
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line2d([0, 0], [block_width * columns, 0], wall_thickness);
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// the leftmost wall
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line2d([0, 0], [0, block_width * rows], wall_thickness);
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}
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