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refactor
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@@ -65,8 +65,9 @@ module sf_thicken(points, thickness, direction = "BOTH") {
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vertex_normal(points, x, y)
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]
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];
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half_thickness = thickness / 2;
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if(direction == "BOTH") {
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half_thickness = thickness / 2;
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surface_top = points + half_thickness * vertex_normals;
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surface_bottom = points - half_thickness * vertex_normals;
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sf_solidify(surface_top, surface_bottom);
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