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@@ -5,7 +5,6 @@ function _bijection_edges_from(pts) =
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[[pts[len(pts) - 1], pts[0]]]
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);
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// 往內的法向量
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function _bijection_inward_edge_normal(edge) =
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let(
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pt1 = edge[0],
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@@ -16,7 +15,6 @@ function _bijection_inward_edge_normal(edge) =
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)
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[-dy / edge_leng, dx / edge_leng];
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// 往外的法向量
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function _bijection_outward_edge_normal(edge) = -1 * _bijection_inward_edge_normal(edge);
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function _bijection_offset_edge(edge, dx, dy) =
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