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refactor
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@@ -144,30 +144,25 @@ function go_maze(x, y, cells, rows, columns, x_wrapping = false, y_wrapping = fa
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let(
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r_dirs = rand_dirs(x * rows + y, seed),
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v_dirs = visitable_dirs(r_dirs, x, y, cells, rows, columns, x_wrapping, y_wrapping),
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nx_cells = set_visited(x, y, cells)
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nx_cells0 = set_visited(x, y, cells),
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leng_v_dirs = len(v_dirs)
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)
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// have visitable dirs?
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v_dirs == [] ? nx_cells // road closed
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: walk_around_from(
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x, y,
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v_dirs,
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nx_cells,
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rows, columns,
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x_wrapping, y_wrapping,
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len(v_dirs) - 1,
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seed = seed
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);
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leng_v_dirs == 0 ? nx_cells0 : // road closed
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// try four directions
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let(nxcells1 = next_cells(x, y, v_dirs[0], nx_cells0, rows, columns, x_wrapping, y_wrapping, seed))
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leng_v_dirs == 1 ? nxcells1 :
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let(nxcells2 = next_cells(x, y, v_dirs[1], nxcells1, rows, columns, x_wrapping, y_wrapping, seed))
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leng_v_dirs == 2 ? nxcells2 :
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let(nxcells3 = next_cells(x, y, v_dirs[2], nxcells2, rows, columns, x_wrapping, y_wrapping, seed))
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leng_v_dirs == 3 ? nxcells3 : next_cells(x, y, v_dirs[3], nxcells3, rows, columns, x_wrapping, y_wrapping, seed);
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// try four directions
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function walk_around_from(x, y, dirs, cells, rows, columns, x_wrapping, y_wrapping, i, seed) =
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// all done?
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i == -1 ? cells :
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// not yet
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function next_cells(x, y, dir, cells, rows, columns, x_wrapping, y_wrapping, seed) =
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let(
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dir = dirs[i],
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nx = next_x(x, dir, columns, x_wrapping),
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ny = next_y(y, dir, rows, y_wrapping),
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nx_cells = !visitable(nx, ny, cells, rows, columns) ? // is the dir visitable?
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ny = next_y(y, dir, rows, y_wrapping)
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)
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!visitable(nx, ny, cells, rows, columns) ? // is the dir visitable?
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cells : // road closed so return cells directly
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go_maze( // try the cell
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nx, ny,
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@@ -175,12 +170,4 @@ function walk_around_from(x, y, dirs, cells, rows, columns, x_wrapping, y_wrappi
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rows, columns,
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x_wrapping, y_wrapping,
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seed
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)
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)
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walk_around_from(x, y, dirs,
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// try one direction
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nx_cells,
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rows, columns,
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x_wrapping, y_wrapping,
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i - 1,
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seed);
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);
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