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mirror of https://github.com/JustinSDK/dotSCAD.git synced 2025-04-20 22:21:52 +02:00
This commit is contained in:
Justin Lin 2020-09-30 10:27:50 +08:00
parent ee8200b687
commit a38e48dd25
9 changed files with 18 additions and 18 deletions

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@ -1,6 +1,6 @@
use <bend.scad>;
use <experimental/mz_blocks.scad>;
use <experimental/mz_walls.scad>;
use <experimental/mz_square_walls.scad>;
radius = 30;
height = 60;
@ -41,7 +41,7 @@ module cylinder_maze() {
x_circular = true
);
walls = mz_walls(maze_blocks, maze_rows, maze_columns, block_width, left_border = false);
walls = mz_square_walls(maze_blocks, maze_rows, maze_columns, block_width, left_border = false);
leng_circumference = block_width * maze_columns + wall_thickness;

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@ -1,6 +1,6 @@
use <hull_polyline3d.scad>;
use <experimental/mz_blocks.scad>;
use <experimental/mz_walls.scad>;
use <experimental/mz_square_walls.scad>;
use <ptf/ptf_ring.scad>;
rows = 48;
@ -20,7 +20,7 @@ blocks = mz_blocks(
y_circular = true
);
walls = mz_walls(blocks, rows, columns, block_width, bottom_border = false);
walls = mz_square_walls(blocks, rows, columns, block_width, bottom_border = false);
size = [columns * block_width, rows * block_width];
for(wall_pts = walls) {

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@ -1,7 +1,7 @@
use <hull_polyline2d.scad>;
use <util/rand.scad>;
use <experimental/mz_blocks.scad>;
use <experimental/mz_walls.scad>;
use <experimental/mz_square_walls.scad>;
use <ptf/ptf_circle.scad>;
use <noise/nz_perlin2.scad>;
@ -13,7 +13,7 @@ module noisy_circle_maze(start, r_blocks, block_width, wall_thickness, origin_of
);
width = double_r_blocks * block_width;
walls = mz_walls(blocks, double_r_blocks, double_r_blocks, block_width);
walls = mz_square_walls(blocks, double_r_blocks, double_r_blocks, block_width);
half_width = width / 2;
rect_size = is_undef(origin_offset) ? [width, width] : [width, width] - origin_offset * 2;

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@ -1,6 +1,6 @@
use <matrix/m_rotation.scad>;
use <experimental/mz_blocks.scad>;
use <experimental/mz_walls.scad>;
use <experimental/mz_square_walls.scad>;
use <ptf/ptf_sphere.scad>;
r = 10;
@ -60,7 +60,7 @@ module sphere_maze() {
p_offset = [block_width * rows, pole_offset, 0];
mr = m_rotation(90);
walls = mz_walls(blocks, rows, columns, block_width, bottom_border = false);
walls = mz_square_walls(blocks, rows, columns, block_width, bottom_border = false);
for(wall_pts = walls) {
rxpts = [
for(p = wall_pts)

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@ -1,5 +1,5 @@
use <experimental/mz_blocks.scad>;
use <experimental/mz_walls.scad>;
use <experimental/mz_square_walls.scad>;
module square_maze(start, rows, block_width, wall_thickness) {
blocks = mz_blocks(
@ -7,7 +7,7 @@ module square_maze(start, rows, block_width, wall_thickness) {
rows, rows
);
walls = mz_walls(blocks, rows, rows, block_width);
walls = mz_square_walls(blocks, rows, rows, block_width);
for(wall = walls) {
for(i = [0:len(wall) - 2]) {

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@ -1,7 +1,7 @@
use <hull_polyline3d.scad>;
use <ptf/ptf_torus.scad>;
use <experimental/mz_blocks.scad>;
use <experimental/mz_walls.scad>;
use <experimental/mz_square_walls.scad>;
rows = 36;
columns = 12;
@ -20,7 +20,7 @@ blocks = mz_blocks(
x_circular = true, y_circular = true
);
walls = mz_walls(blocks, rows, columns, block_width, left_border = false, bottom_border = false);
walls = mz_square_walls(blocks, rows, columns, block_width, left_border = false, bottom_border = false);
size = [columns * block_width, rows * block_width];
for(wall_pts = walls) {

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@ -1,6 +1,6 @@
use <hull_polyline3d.scad>;
use <experimental/mz_blocks.scad>;
use <experimental/mz_walls.scad>;
use <experimental/mz_square_walls.scad>;
use <ptf/ptf_x_twist.scad>;
use <ptf/ptf_y_twist.scad>;
@ -17,7 +17,7 @@ blocks = mz_blocks(
rows, columns
);
walls = mz_walls(blocks, rows, columns, block_width);
walls = mz_square_walls(blocks, rows, columns, block_width);
size = [columns * block_width, rows * block_width];
for(wall_pts = walls) {

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@ -1,6 +1,6 @@
use <_mz_comm.scad>;
function block_walls(block, block_width) =
function _square_walls(block, block_width) =
let(
loc = [get_x(block) - 1, get_y(block) - 1] * block_width,
upper = upper_wall(block) || upper_right_wall(block) ? [[0, block_width] + loc, [block_width, block_width] + loc] : [],

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@ -1,6 +1,6 @@
use <_impl/_mz_walls_impl.scad>;
use <_impl/_mz_square_walls_impl.scad>;
function mz_walls(blocks, rows, columns, block_width, left_border = true, bottom_border = true) =
function mz_square_walls(blocks, rows, columns, block_width, left_border = true, bottom_border = true) =
let(
left_walls = left_border ? [for(y = [0:rows - 1]) [[0, block_width * (y + 1)], [0, block_width * y]]] : [],
buttom_walls = bottom_border ? [for(x = [0:columns - 1]) [[block_width * x, 0], [block_width * (x + 1), 0]]] : []
@ -8,7 +8,7 @@ function mz_walls(blocks, rows, columns, block_width, left_border = true, bottom
concat(
[
for(block = blocks)
let(pts = block_walls(block, block_width))
let(pts = _square_walls(block, block_width))
if(pts != []) pts
]
, left_walls, buttom_walls