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https://github.com/JustinSDK/dotSCAD.git
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@@ -1,6 +1,6 @@
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use <bend.scad>;
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use <bend.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_walls.scad>;
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use <experimental/mz_square_walls.scad>;
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radius = 30;
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radius = 30;
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height = 60;
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height = 60;
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@@ -41,7 +41,7 @@ module cylinder_maze() {
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x_circular = true
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x_circular = true
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);
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);
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walls = mz_walls(maze_blocks, maze_rows, maze_columns, block_width, left_border = false);
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walls = mz_square_walls(maze_blocks, maze_rows, maze_columns, block_width, left_border = false);
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leng_circumference = block_width * maze_columns + wall_thickness;
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leng_circumference = block_width * maze_columns + wall_thickness;
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@@ -1,6 +1,6 @@
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use <hull_polyline3d.scad>;
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use <hull_polyline3d.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_walls.scad>;
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use <experimental/mz_square_walls.scad>;
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use <ptf/ptf_ring.scad>;
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use <ptf/ptf_ring.scad>;
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rows = 48;
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rows = 48;
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@@ -20,7 +20,7 @@ blocks = mz_blocks(
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y_circular = true
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y_circular = true
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);
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);
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walls = mz_walls(blocks, rows, columns, block_width, bottom_border = false);
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walls = mz_square_walls(blocks, rows, columns, block_width, bottom_border = false);
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size = [columns * block_width, rows * block_width];
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size = [columns * block_width, rows * block_width];
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for(wall_pts = walls) {
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for(wall_pts = walls) {
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@@ -1,7 +1,7 @@
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use <hull_polyline2d.scad>;
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use <hull_polyline2d.scad>;
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use <util/rand.scad>;
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use <util/rand.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_walls.scad>;
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use <experimental/mz_square_walls.scad>;
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use <ptf/ptf_circle.scad>;
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use <ptf/ptf_circle.scad>;
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use <noise/nz_perlin2.scad>;
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use <noise/nz_perlin2.scad>;
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@@ -13,7 +13,7 @@ module noisy_circle_maze(start, r_blocks, block_width, wall_thickness, origin_of
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);
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);
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width = double_r_blocks * block_width;
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width = double_r_blocks * block_width;
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walls = mz_walls(blocks, double_r_blocks, double_r_blocks, block_width);
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walls = mz_square_walls(blocks, double_r_blocks, double_r_blocks, block_width);
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half_width = width / 2;
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half_width = width / 2;
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rect_size = is_undef(origin_offset) ? [width, width] : [width, width] - origin_offset * 2;
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rect_size = is_undef(origin_offset) ? [width, width] : [width, width] - origin_offset * 2;
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@@ -1,6 +1,6 @@
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use <matrix/m_rotation.scad>;
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use <matrix/m_rotation.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_walls.scad>;
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use <experimental/mz_square_walls.scad>;
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use <ptf/ptf_sphere.scad>;
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use <ptf/ptf_sphere.scad>;
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r = 10;
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r = 10;
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@@ -60,7 +60,7 @@ module sphere_maze() {
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p_offset = [block_width * rows, pole_offset, 0];
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p_offset = [block_width * rows, pole_offset, 0];
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mr = m_rotation(90);
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mr = m_rotation(90);
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walls = mz_walls(blocks, rows, columns, block_width, bottom_border = false);
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walls = mz_square_walls(blocks, rows, columns, block_width, bottom_border = false);
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for(wall_pts = walls) {
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for(wall_pts = walls) {
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rxpts = [
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rxpts = [
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for(p = wall_pts)
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for(p = wall_pts)
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@@ -1,5 +1,5 @@
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_walls.scad>;
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use <experimental/mz_square_walls.scad>;
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module square_maze(start, rows, block_width, wall_thickness) {
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module square_maze(start, rows, block_width, wall_thickness) {
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blocks = mz_blocks(
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blocks = mz_blocks(
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@@ -7,7 +7,7 @@ module square_maze(start, rows, block_width, wall_thickness) {
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rows, rows
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rows, rows
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);
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);
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walls = mz_walls(blocks, rows, rows, block_width);
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walls = mz_square_walls(blocks, rows, rows, block_width);
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for(wall = walls) {
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for(wall = walls) {
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for(i = [0:len(wall) - 2]) {
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for(i = [0:len(wall) - 2]) {
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@@ -1,7 +1,7 @@
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use <hull_polyline3d.scad>;
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use <hull_polyline3d.scad>;
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use <ptf/ptf_torus.scad>;
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use <ptf/ptf_torus.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_walls.scad>;
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use <experimental/mz_square_walls.scad>;
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rows = 36;
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rows = 36;
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columns = 12;
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columns = 12;
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@@ -20,7 +20,7 @@ blocks = mz_blocks(
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x_circular = true, y_circular = true
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x_circular = true, y_circular = true
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);
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);
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walls = mz_walls(blocks, rows, columns, block_width, left_border = false, bottom_border = false);
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walls = mz_square_walls(blocks, rows, columns, block_width, left_border = false, bottom_border = false);
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size = [columns * block_width, rows * block_width];
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size = [columns * block_width, rows * block_width];
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for(wall_pts = walls) {
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for(wall_pts = walls) {
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@@ -1,6 +1,6 @@
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use <hull_polyline3d.scad>;
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use <hull_polyline3d.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_blocks.scad>;
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use <experimental/mz_walls.scad>;
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use <experimental/mz_square_walls.scad>;
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use <ptf/ptf_x_twist.scad>;
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use <ptf/ptf_x_twist.scad>;
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use <ptf/ptf_y_twist.scad>;
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use <ptf/ptf_y_twist.scad>;
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@@ -17,7 +17,7 @@ blocks = mz_blocks(
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rows, columns
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rows, columns
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);
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);
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walls = mz_walls(blocks, rows, columns, block_width);
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walls = mz_square_walls(blocks, rows, columns, block_width);
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size = [columns * block_width, rows * block_width];
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size = [columns * block_width, rows * block_width];
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for(wall_pts = walls) {
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for(wall_pts = walls) {
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@@ -1,6 +1,6 @@
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use <_mz_comm.scad>;
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use <_mz_comm.scad>;
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function block_walls(block, block_width) =
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function _square_walls(block, block_width) =
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let(
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let(
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loc = [get_x(block) - 1, get_y(block) - 1] * block_width,
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loc = [get_x(block) - 1, get_y(block) - 1] * block_width,
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upper = upper_wall(block) || upper_right_wall(block) ? [[0, block_width] + loc, [block_width, block_width] + loc] : [],
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upper = upper_wall(block) || upper_right_wall(block) ? [[0, block_width] + loc, [block_width, block_width] + loc] : [],
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@@ -1,6 +1,6 @@
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use <_impl/_mz_walls_impl.scad>;
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use <_impl/_mz_square_walls_impl.scad>;
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function mz_walls(blocks, rows, columns, block_width, left_border = true, bottom_border = true) =
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function mz_square_walls(blocks, rows, columns, block_width, left_border = true, bottom_border = true) =
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let(
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let(
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left_walls = left_border ? [for(y = [0:rows - 1]) [[0, block_width * (y + 1)], [0, block_width * y]]] : [],
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left_walls = left_border ? [for(y = [0:rows - 1]) [[0, block_width * (y + 1)], [0, block_width * y]]] : [],
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buttom_walls = bottom_border ? [for(x = [0:columns - 1]) [[block_width * x, 0], [block_width * (x + 1), 0]]] : []
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buttom_walls = bottom_border ? [for(x = [0:columns - 1]) [[block_width * x, 0], [block_width * (x + 1), 0]]] : []
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@@ -8,7 +8,7 @@ function mz_walls(blocks, rows, columns, block_width, left_border = true, bottom
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concat(
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concat(
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[
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[
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for(block = blocks)
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for(block = blocks)
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let(pts = block_walls(block, block_width))
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let(pts = _square_walls(block, block_width))
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if(pts != []) pts
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if(pts != []) pts
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]
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]
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, left_walls, buttom_walls
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, left_walls, buttom_walls
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