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support pitch and roll
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@ -19,9 +19,13 @@ function _next_t1(t1, t2, code, stack) =
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function _next_t2(t, code, angle, leng) =
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is_undef(code) || code == "[" || code == "]" ? t :
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code == "F" || code == "f" ? turtle3d("xu_move", t, leng) :
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code == "+" ? turtle3d("zu_turn", t, angle) :
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code == "-" ? turtle3d("zu_turn", t, -angle) :
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code == "|" ? turtle2d("zu_turn", t, 180) : t;
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code == "+" ? turtle3d("zu_turn", t, angle) :
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code == "-" ? turtle3d("zu_turn", t, -angle) :
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code == "|" ? turtle3d("zu_turn", t, 180) :
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code == "&" ? turtle3d("yu_turn", t, angle) :
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code == "∧" ? turtle3d("yu_turn", t, -angle) :
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code == "\\" ? turtle3d("xu_turn", t, angle) :
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code == "/" ? turtle3d("xu_turn", t, -angle) : t;
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// It doesn't use recursion to avoid recursion error.
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function _lines(t, codes, angle, leng) =
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@ -7,6 +7,11 @@ use <turtle/turtle3d.scad>;
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f Move forward without drawing a line
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+ Turn left
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- Turn right
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| Reverse direction (ie: turn by 180 degrees)
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& Pitch down
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∧ Pitch up
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\ Roll left
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/ Roll right
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[ Push current turtle state onto stack
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] Pop current turtle state from the stack
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