1
0
mirror of https://github.com/JustinSDK/dotSCAD.git synced 2025-01-17 22:28:16 +01:00

add regular_polygon_maze

This commit is contained in:
Justin Lin 2019-09-08 17:18:01 +08:00
parent ff2cf213da
commit ccd0be5551

View File

@ -0,0 +1,94 @@
include <line2d.scad>;
include <hollow_out.scad>;
include <square_maze.scad>;
// only for creating a small maze
radius_of_circle_wrapper = 15;
wall_thickness = 1;
wall_height = 1;
cblocks = 6;
levels = 3;
sides = 3;
module ring_regular_polygon(radius, thickness, sides) {
hollow_out(thickness)
circle(radius + thickness, $fn = sides);
}
module ring_regular_polygon_sector(radius, angle, thickness, width, sides) {
intersection() {
ring_regular_polygon(radius - 0.1, thickness + 0.2, sides);
rotate([0, 0, angle])
line2d([0, 0], [0, radius * 3 + width], width);
}
}
module regular_polygon_to_polygon_wall(radius, length, angle, thickness, sides) {
intersection() {
difference() {
circle(radius + length, $fn = sides);
circle(radius, $fn = sides);
}
rotate([0, 0, angle])
line2d([0, 0], [0, (radius + length) * 2 + thickness], thickness);
}
}
module regular_polygon_maze(radius, cblocks, levels, thickness = 1, sides) {
function replace(v1, v2, vs) =
[for(i = [0:len(vs) - 1]) vs[i] == v1 ? v2 : vs[i]];
arc_angle = 360 / cblocks;
r = radius / (levels + 1);
maze = go_maze(1, 1,
replace(
[levels, cblocks - 1, 0, UPPER_RIGHT_WALL], [levels, cblocks - 1, 0, UPPER_WALL],
starting_maze(cblocks, levels)
),
cblocks, levels, y_circular = true
);
difference() {
union() {
for(i = [1 : levels + 1]) {
ring_regular_polygon(r * i, thickness, sides);
}
for(i = [0:len(maze) - 1]) {
cord = maze[i];
cr = cord[0];
cc = cord[1] - 1;
v = cord[2];
angle = cc * arc_angle;
if(v == 1 || v == 3) {
regular_polygon_to_polygon_wall(r * cr, r, cc * arc_angle , thickness, sides);
}
}
}
union() {
// maze entry
// ring_regular_polygon_sector(r, arc_angle / 1.975 , thickness, r / 3, sides);
// road to the next level
for(i = [0:len(maze) - 1]) {
cord = maze[i];
cr = cord[0];
cc = cord[1] - 1;
v = cord[2];
if(v == 0 || v == 1) {
ring_regular_polygon_sector(r * (cr + 1), (cc + 0.5) * arc_angle , thickness, r / 3 , sides);
}
}
}
}
}
linear_extrude(wall_height)
regular_polygon_maze(radius_of_circle_wrapper, cblocks, levels, wall_thickness, sides);