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delete demo
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use <noise/nz_worley3s.scad>;
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use <util/dedup.scad>;
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size = [20, 20, 20];
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tile_w = 10;
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dist = "euclidean"; // [euclidean, manhattan, chebyshev, border]
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seed = 51;
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points = [
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for(z = [0:size[2] - 1])
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for(y = [0:size[1] - 1])
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for(x = [0:size[0] - 1])
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[x, y, z]
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];
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cells = nz_worley3s(points, seed, tile_w, dist);
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max_dist = max([for(c = cells) c[3]]);
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for(i = [0:len(cells) - 1]) {
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c = cells[i][3] / max_dist;
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color([c, c, c, c])
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translate(points[i])
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cube(1);
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}
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