mirror of
https://github.com/JustinSDK/dotSCAD.git
synced 2025-08-06 06:47:46 +02:00
circularable
This commit is contained in:
@@ -74,10 +74,25 @@ function rand_dirs() =
|
||||
][round(rands(0, 24, 1)[0])];
|
||||
|
||||
// get x value by dir
|
||||
function next_x(x, dir) = x + [1, 0, -1, 0][dir];
|
||||
function next_x(x, dir, columns, circular) =
|
||||
let(nx = x + [1, 0, -1, 0][dir])
|
||||
circular ?
|
||||
nx < 1 ? nx + columns : (
|
||||
nx > columns ? nx % columns : nx
|
||||
)
|
||||
:
|
||||
nx;
|
||||
|
||||
// get y value by dir
|
||||
function next_y(y, dir) = y + [0, 1, 0, -1][dir];
|
||||
|
||||
function next_y(y, dir, rows, circular) =
|
||||
let(ny = y + [0, 1, 0, -1][dir])
|
||||
circular ?
|
||||
ny < 1 ? ny + rows : (
|
||||
ny > rows ? ny % rows : ny
|
||||
)
|
||||
:
|
||||
ny;
|
||||
|
||||
// go right and carve the right wall
|
||||
function go_right_from(x, y, maze) = [
|
||||
for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
|
||||
@@ -99,20 +114,29 @@ function go_up_from(x, y, maze) = [
|
||||
];
|
||||
|
||||
// go left and carve the right wall of the left block
|
||||
function go_left_from(x, y, maze) = [
|
||||
for(b = maze) [get_x(b), get_y(b)] == [x - 1, y] ? (
|
||||
get_wall_type(b) == UPPER_RIGHT_WALL ?
|
||||
[x - 1, y, UPPER_WALL, visited(x - 1, y, maze)] :
|
||||
[x - 1, y, NO_WALL, visited(x - 1, y, maze)]
|
||||
) : b
|
||||
];
|
||||
function go_left_from(x, y, maze, rows) =
|
||||
let(
|
||||
x_minus_one = x - 1,
|
||||
nx = x_minus_one < 1 ? x_minus_one + rows : x_minus_one
|
||||
)
|
||||
[
|
||||
for(b = maze) [get_x(b), get_y(b)] == [nx, y] ? (
|
||||
get_wall_type(b) == UPPER_RIGHT_WALL ?
|
||||
[nx, y, UPPER_WALL, visited(nx, y, maze)] :
|
||||
[nx, y, NO_WALL, visited(nx, y, maze)]
|
||||
) : b
|
||||
];
|
||||
|
||||
// go down and carve the upper wall of the down block
|
||||
function go_down_from(x, y, maze) = [
|
||||
for(b = maze) [get_x(b), get_y(b)] == [x, y - 1] ? (
|
||||
function go_down_from(x, y, maze, rows) = [
|
||||
let(
|
||||
y_minus_one = y - 1,
|
||||
ny = y_minus_one < 1 ? y_minus_one + rows : y_minus_one
|
||||
)
|
||||
for(b = maze) [get_x(b), get_y(b)] == [x, ny] ? (
|
||||
get_wall_type(b) == UPPER_RIGHT_WALL ?
|
||||
[x, y - 1, RIGHT_WALL, visited(x, y - 1, maze)] :
|
||||
[x, y - 1, NO_WALL, visited(x, y - 1, maze)]
|
||||
[x, ny, RIGHT_WALL, visited(x, ny, maze)] :
|
||||
[x, ny, NO_WALL, visited(x, ny, maze)]
|
||||
) : b
|
||||
];
|
||||
|
||||
@@ -120,52 +144,55 @@ function go_down_from(x, y, maze) = [
|
||||
function try_block(dir, x, y, maze, rows, columns) =
|
||||
dir == 0 ? go_right_from(x, y, maze) : (
|
||||
dir == 1 ? go_up_from(x, y, maze) : (
|
||||
dir == 2 ? go_left_from(x, y, maze) :
|
||||
go_down_from(x, y, maze) // dir is 3
|
||||
dir == 2 ? go_left_from(x, y, maze, rows) :
|
||||
go_down_from(x, y, maze, rows) // dir is 3
|
||||
|
||||
)
|
||||
);
|
||||
|
||||
|
||||
// find out visitable dirs from (x, y)
|
||||
function visitable_dirs_from(x, y, maze, rows, columns) = [
|
||||
function visitable_dirs_from(x, y, maze, rows, columns, x_circular, y_circular) = [
|
||||
for(dir = [0, 1, 2, 3])
|
||||
if(visitable(next_x(x, dir), next_y(y, dir), maze, rows, columns))
|
||||
if(visitable(next_x(x, dir, columns, x_circular), next_y(y, dir, rows, y_circular), maze, rows, columns))
|
||||
dir
|
||||
];
|
||||
|
||||
// go maze from (x, y)
|
||||
function go_maze(x, y, maze, rows, columns) =
|
||||
function go_maze(x, y, maze, rows, columns, x_circular = false, y_circular = false) =
|
||||
// have visitable dirs?
|
||||
len(visitable_dirs_from(x, y, maze, rows, columns)) == 0 ?
|
||||
len(visitable_dirs_from(x, y, maze, rows, columns, x_circular, y_circular)) == 0 ?
|
||||
set_visited(x, y, maze) // road closed
|
||||
: walk_around_from(
|
||||
x, y,
|
||||
rand_dirs(),
|
||||
set_visited(x, y, maze),
|
||||
rows, columns
|
||||
rows, columns,
|
||||
x_circular, y_circular
|
||||
);
|
||||
|
||||
// try four directions
|
||||
function walk_around_from(x, y, dirs, maze, rows, columns, i = 4) =
|
||||
function walk_around_from(x, y, dirs, maze, rows, columns, x_circular, y_circular, i = 4) =
|
||||
// all done?
|
||||
i > 0 ?
|
||||
// not yet
|
||||
walk_around_from(x, y, dirs,
|
||||
// try one direction
|
||||
try_routes_from(x, y, dirs[4 - i], maze, rows, columns),
|
||||
, rows, columns,
|
||||
try_routes_from(x, y, dirs[4 - i], maze, rows, columns, x_circular, y_circular),
|
||||
rows, columns,
|
||||
x_circular, y_circular,
|
||||
i - 1)
|
||||
: maze;
|
||||
|
||||
function try_routes_from(x, y, dir, maze, rows, columns) =
|
||||
function try_routes_from(x, y, dir, maze, rows, columns, x_circular, y_circular) =
|
||||
// is the dir visitable?
|
||||
visitable(next_x(x, dir), next_y(y, dir), maze, rows, columns) ?
|
||||
visitable(next_x(x, dir, columns, x_circular), next_y(y, dir, rows, y_circular), maze, rows, columns) ?
|
||||
// try the block
|
||||
go_maze(
|
||||
next_x(x, dir), next_y(y, dir),
|
||||
next_x(x, dir, columns, x_circular), next_y(y, dir, rows, y_circular),
|
||||
try_block(dir, x, y, maze, rows, columns),
|
||||
rows, columns
|
||||
rows, columns,
|
||||
x_circular, y_circular
|
||||
)
|
||||
// road closed so return maze directly
|
||||
: maze;
|
||||
@@ -187,7 +214,7 @@ module draw_block(wall_type, block_width, wall_thickness) {
|
||||
}
|
||||
}
|
||||
|
||||
module draw_maze(rows, columns, blocks, block_width, wall_thickness) {
|
||||
module draw_maze(rows, columns, blocks, block_width, wall_thickness, x_circular = false, y_circular = false) {
|
||||
for(block = blocks) {
|
||||
// move a block to a right position.
|
||||
translate([get_x(block) - 1, get_y(block) - 1] * block_width)
|
||||
@@ -198,8 +225,12 @@ module draw_maze(rows, columns, blocks, block_width, wall_thickness) {
|
||||
);
|
||||
}
|
||||
|
||||
// the lowermost wall
|
||||
line2d([0, 0], [block_width * columns, 0], wall_thickness);
|
||||
// the leftmost wall
|
||||
line2d([0, 0], [0, block_width * rows], wall_thickness);
|
||||
if(!x_circular) {
|
||||
line2d([0, 0], [0, block_width * rows], wall_thickness);
|
||||
}
|
||||
// the lowermost wall
|
||||
if(!y_circular) {
|
||||
line2d([0, 0], [block_width * columns, 0], wall_thickness);
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user