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https://github.com/JustinSDK/dotSCAD.git
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circularable
This commit is contained in:
@@ -74,10 +74,25 @@ function rand_dirs() =
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][round(rands(0, 24, 1)[0])];
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][round(rands(0, 24, 1)[0])];
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// get x value by dir
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// get x value by dir
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function next_x(x, dir) = x + [1, 0, -1, 0][dir];
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function next_x(x, dir, columns, circular) =
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let(nx = x + [1, 0, -1, 0][dir])
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circular ?
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nx < 1 ? nx + columns : (
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nx > columns ? nx % columns : nx
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)
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:
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nx;
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// get y value by dir
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// get y value by dir
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function next_y(y, dir) = y + [0, 1, 0, -1][dir];
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function next_y(y, dir, rows, circular) =
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let(ny = y + [0, 1, 0, -1][dir])
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circular ?
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ny < 1 ? ny + rows : (
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ny > rows ? ny % rows : ny
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)
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:
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ny;
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// go right and carve the right wall
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// go right and carve the right wall
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function go_right_from(x, y, maze) = [
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function go_right_from(x, y, maze) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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for(b = maze) [get_x(b), get_y(b)] == [x, y] ? (
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@@ -99,20 +114,29 @@ function go_up_from(x, y, maze) = [
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];
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];
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// go left and carve the right wall of the left block
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// go left and carve the right wall of the left block
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function go_left_from(x, y, maze) = [
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function go_left_from(x, y, maze, rows) =
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for(b = maze) [get_x(b), get_y(b)] == [x - 1, y] ? (
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let(
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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x_minus_one = x - 1,
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[x - 1, y, UPPER_WALL, visited(x - 1, y, maze)] :
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nx = x_minus_one < 1 ? x_minus_one + rows : x_minus_one
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[x - 1, y, NO_WALL, visited(x - 1, y, maze)]
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)
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) : b
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[
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];
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for(b = maze) [get_x(b), get_y(b)] == [nx, y] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[nx, y, UPPER_WALL, visited(nx, y, maze)] :
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[nx, y, NO_WALL, visited(nx, y, maze)]
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) : b
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];
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// go down and carve the upper wall of the down block
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// go down and carve the upper wall of the down block
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function go_down_from(x, y, maze) = [
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function go_down_from(x, y, maze, rows) = [
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for(b = maze) [get_x(b), get_y(b)] == [x, y - 1] ? (
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let(
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y_minus_one = y - 1,
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ny = y_minus_one < 1 ? y_minus_one + rows : y_minus_one
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)
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for(b = maze) [get_x(b), get_y(b)] == [x, ny] ? (
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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get_wall_type(b) == UPPER_RIGHT_WALL ?
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[x, y - 1, RIGHT_WALL, visited(x, y - 1, maze)] :
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[x, ny, RIGHT_WALL, visited(x, ny, maze)] :
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[x, y - 1, NO_WALL, visited(x, y - 1, maze)]
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[x, ny, NO_WALL, visited(x, ny, maze)]
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) : b
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) : b
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];
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];
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@@ -120,52 +144,55 @@ function go_down_from(x, y, maze) = [
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function try_block(dir, x, y, maze, rows, columns) =
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function try_block(dir, x, y, maze, rows, columns) =
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dir == 0 ? go_right_from(x, y, maze) : (
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dir == 0 ? go_right_from(x, y, maze) : (
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dir == 1 ? go_up_from(x, y, maze) : (
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dir == 1 ? go_up_from(x, y, maze) : (
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dir == 2 ? go_left_from(x, y, maze) :
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dir == 2 ? go_left_from(x, y, maze, rows) :
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go_down_from(x, y, maze) // dir is 3
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go_down_from(x, y, maze, rows) // dir is 3
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)
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)
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);
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);
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// find out visitable dirs from (x, y)
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// find out visitable dirs from (x, y)
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function visitable_dirs_from(x, y, maze, rows, columns) = [
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function visitable_dirs_from(x, y, maze, rows, columns, x_circular, y_circular) = [
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for(dir = [0, 1, 2, 3])
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for(dir = [0, 1, 2, 3])
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if(visitable(next_x(x, dir), next_y(y, dir), maze, rows, columns))
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if(visitable(next_x(x, dir, columns, x_circular), next_y(y, dir, rows, y_circular), maze, rows, columns))
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dir
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dir
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];
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];
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// go maze from (x, y)
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// go maze from (x, y)
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function go_maze(x, y, maze, rows, columns) =
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function go_maze(x, y, maze, rows, columns, x_circular = false, y_circular = false) =
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// have visitable dirs?
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// have visitable dirs?
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len(visitable_dirs_from(x, y, maze, rows, columns)) == 0 ?
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len(visitable_dirs_from(x, y, maze, rows, columns, x_circular, y_circular)) == 0 ?
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set_visited(x, y, maze) // road closed
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set_visited(x, y, maze) // road closed
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: walk_around_from(
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: walk_around_from(
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x, y,
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x, y,
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rand_dirs(),
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rand_dirs(),
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set_visited(x, y, maze),
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set_visited(x, y, maze),
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rows, columns
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rows, columns,
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x_circular, y_circular
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);
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);
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// try four directions
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// try four directions
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function walk_around_from(x, y, dirs, maze, rows, columns, i = 4) =
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function walk_around_from(x, y, dirs, maze, rows, columns, x_circular, y_circular, i = 4) =
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// all done?
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// all done?
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i > 0 ?
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i > 0 ?
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// not yet
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// not yet
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walk_around_from(x, y, dirs,
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walk_around_from(x, y, dirs,
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// try one direction
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// try one direction
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try_routes_from(x, y, dirs[4 - i], maze, rows, columns),
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try_routes_from(x, y, dirs[4 - i], maze, rows, columns, x_circular, y_circular),
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, rows, columns,
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rows, columns,
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x_circular, y_circular,
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i - 1)
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i - 1)
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: maze;
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: maze;
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function try_routes_from(x, y, dir, maze, rows, columns) =
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function try_routes_from(x, y, dir, maze, rows, columns, x_circular, y_circular) =
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// is the dir visitable?
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// is the dir visitable?
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visitable(next_x(x, dir), next_y(y, dir), maze, rows, columns) ?
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visitable(next_x(x, dir, columns, x_circular), next_y(y, dir, rows, y_circular), maze, rows, columns) ?
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// try the block
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// try the block
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go_maze(
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go_maze(
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next_x(x, dir), next_y(y, dir),
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next_x(x, dir, columns, x_circular), next_y(y, dir, rows, y_circular),
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try_block(dir, x, y, maze, rows, columns),
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try_block(dir, x, y, maze, rows, columns),
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rows, columns
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rows, columns,
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x_circular, y_circular
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)
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)
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// road closed so return maze directly
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// road closed so return maze directly
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: maze;
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: maze;
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@@ -187,7 +214,7 @@ module draw_block(wall_type, block_width, wall_thickness) {
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}
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}
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}
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}
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module draw_maze(rows, columns, blocks, block_width, wall_thickness) {
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module draw_maze(rows, columns, blocks, block_width, wall_thickness, x_circular = false, y_circular = false) {
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for(block = blocks) {
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for(block = blocks) {
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// move a block to a right position.
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// move a block to a right position.
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translate([get_x(block) - 1, get_y(block) - 1] * block_width)
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translate([get_x(block) - 1, get_y(block) - 1] * block_width)
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@@ -198,8 +225,12 @@ module draw_maze(rows, columns, blocks, block_width, wall_thickness) {
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);
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);
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}
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}
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// the lowermost wall
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line2d([0, 0], [block_width * columns, 0], wall_thickness);
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// the leftmost wall
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// the leftmost wall
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line2d([0, 0], [0, block_width * rows], wall_thickness);
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if(!x_circular) {
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line2d([0, 0], [0, block_width * rows], wall_thickness);
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}
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// the lowermost wall
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if(!y_circular) {
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line2d([0, 0], [block_width * columns, 0], wall_thickness);
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}
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}
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}
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