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add voronoi3d
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32
src/voronoi3d.scad
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32
src/voronoi3d.scad
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include <__private__/__angy_angz.scad>;
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// slow but workable
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module voronoi3d(points, spacing = 1) {
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xs = [for(p = points) p[0]];
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ys = [for(p = points) abs(p[1])];
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zs = [for(p = points) abs(p[2])];
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space_size = max([(max(xs) - min(xs) / 2), (max(ys) - min(ys)) / 2, (max(zs) - min(zs)) / 2]);
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half_space_size = 0.5 * space_size;
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offset_leng = spacing * 0.5 + half_space_size;
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function normalize(v) = v / norm(v);
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module space(pt) {
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intersection_for(p = points) {
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if(pt != p) {
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v = p - pt;
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ryz = __angy_angz(p, pt);
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translate((pt + p) / 2 - normalize(v) * offset_leng)
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rotate([0, -ryz[0], ryz[1]])
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cube(space_size, center = true);
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}
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}
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}
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for(p = points) {
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space(p);
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}
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}
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