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Justin Lin 2020-03-25 08:32:17 +08:00
parent 6ceefe9215
commit e35269a552
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@ -73,7 +73,7 @@ See [examples](examples).
- [triangulate](https://openhome.cc/eGossip/OpenSCAD/lib2x-triangulate.html)
- 2D/3D Function
- [rotate_p](https://openhome.cc/eGossip/OpenSCAD/lib2x-rotate_p.html)
- [rotate_p](https://openhome.cc/eGossip/OpenSCAD/lib2x-rotate_p.html) (It'll be deprecated from 2.3. Use `ptf/ptf_rotate` instead.)
- [cross_sections](https://openhome.cc/eGossip/OpenSCAD/lib2x-cross_sections.html)
- [paths2sections](https://openhome.cc/eGossip/OpenSCAD/lib2x-paths2sections.html)
- [path_scaling_sections](https://openhome.cc/eGossip/OpenSCAD/lib2x-path_scaling_sections.html)
@ -145,7 +145,7 @@ See [examples](examples).
- [matrix/m_shearing](https://openhome.cc/eGossip/OpenSCAD/lib2x-m_shearing.html)
- Point Transformation (2.3 Preview)
- ptf/ptf_rotate
- [ptf/ptf_rotate](https://openhome.cc/eGossip/OpenSCAD/lib2x-ptf_rotate.html)
- ptf/ptf_x_twist
- ptf/ptf_y_twist
- ptf/ptf_circle
@ -153,7 +153,7 @@ See [examples](examples).
- ptf/ptf_ring
- ptf/ptf_sphere
- ptf/ptf_torus
----
- Turtle

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docs/lib2x-ptf_rotate.md Normal file
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# ptf_rotate
Rotates a point `a` degrees around the axis of the coordinate system or an arbitrary axis. It behaves as the built-in `rotate` module
## Parameters
- `point` : A 3D point `[x, y, z]` or a 2D point `[x, y]`.
- `a` : If it's `[deg_x, deg_y, deg_z]`, the rotation is applied in the order `x`, `y`, `z`. If it's `[deg_x, deg_y]`, the rotation is applied in the order `x`, `y`. If it's`[deg_x]`, the rotation is only applied to the `x` axis. If it's an number, the rotation is only applied to the `z` axis or an arbitrary axis.
- `v`: A vector allows you to set an arbitrary axis about which the object will be rotated. When `a` is an array, the `v` argument is ignored.
**Since:** 2.3.
## Examples
use <ptf/ptf_rotate.scad>;
point = [20, 0, 0];
a = [0, -45, 45];
hull() {
sphere(1);
translate(ptf_rotate(point, a))
rotate(a)
sphere(1);
}
![ptf_rotate](images/lib-rotate_p-1.JPG)
use <ptf/ptf_rotate.scad>;
radius = 40;
step_angle = 10;
z_circles = 20;
points = [for(a = [0:step_angle:90 * z_circles])
ptf_rotate(
[radius, 0, 0],
[0, -90 + 2 * a / z_circles, a]
)
];
for(p = points) {
translate(p)
sphere(1);
}
%sphere(radius);
![ptf_rotate](images/lib-rotate_p-2.JPG)
use <ptf/ptf_rotate.scad>;
v = [10, 10, 10];
hull() {
sphere(1);
translate(v)
sphere(1);
}
p = [10, 10, 0];
for(i = [0:20:340]) {
translate(ptf_rotate(p, a = i, v = v))
sphere(1);
}
![ptf_rotate](images/lib-rotate_p-3.JPG)